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Articles by Topics
Topic L. - Science and Technology of Learning
Topic L.5.1 - Game Based Learning/Gaming

J.E. Agudo, M. Rico, H. Sánchez:
Design and Assessment of Adaptive Hypermedia Games for English Acquisition in Preschool
page 161 - 179
Vol.21 / Issue 2
D. Beck, L. Morgado, P. O'Shea:
Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys
page 1043 - 1073
Vol.26 / Issue 8
A. Calvo-Morata, C. Alonso-Fernández, I.J. Pérez-Colado, M. Freire, I. Martínez-Ortiz, B. Fernández-Manjón:
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development
page 1507 - 1530
Vol.25 / Issue 12
T.-Q. Chu, A. Drogoul, A. Boucher, J.-D. Zucker:
Interactive Learning of Independent Experts' Criteria for Rescue Simulations
page 2701 - 2725
Vol.15 / Issue 13
A.Y. Chua, R.S. Balkunje:
An Exploratory Study of Game-based M-learning for Software Project Management
page 1933 - 1949
Vol.18 / Issue 14
D. Datcu, S. Lukosch, H. Lukosch:
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment
page 247 - 270
Vol.22 / Issue 12
D. Economou, M. Gonzalez Russi, I. Doumanis, M. Mentzelopoulos, V. Bouki, J. Ferguson:
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
page 996 - 1016
Vol.26 / Issue 8
B. Fonseca, Â. Pereira, R. Sanders, V. Barracho, U. Lapajne, M. Rus, M. Rahe, A. Mostert, T. Klein, V. Bojovic, S. Bošnjak, L. Morgado, Z. Bošnjak, J. Carvalho, I. Duarte, A. Casaramona, A. Soraci, H. Paredes, P. Martins, R. Gonçalves, P. Neves, R. Rodrigues Nunes, J. Lima, J. Varajão:
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People
page 86 - 105
Vol.18 / Issue 1
B. Hensen, I. Koren, R. Klamma:
Gamification Support for Learning in Spatial Computing Environments
page 1644 - 1665
Vol.25 / Issue 12
E.K. Johnson, A. Larner Giroux, D. Merritt, G. Vitanova, S. Sousa:
Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner
page 880 - 903
Vol.26 / Issue 8
C.-M. Lorenzo, L. Lezcano, S. Sánchez-Alonso:
Language Learning in Educational Virtual Worlds
- a TAM Based Assessment
page 1615 - 1637
Vol.19 / Issue 11
M. Minović, M. Milovanović, D. Starčević:
Modelling Knowledge and Game Based Learning: Model Driven Approach
page 1241 - 1260
Vol.17 / Issue 9
L. Nisiotis, S. Kleanthous:
Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom
page 858 - 879
Vol.26 / Issue 8
N. Pellas, S. Mystakidis:
A Systematic Review of Research about Game-based Learning in Virtual Worlds
page 1017 - 1042
Vol.26 / Issue 8
N. Pellas:
Exploring Interrelationships among High School Students' Engagement Factors in Introductory Programming Courses via a 3D Multi-user Serious Game Created in Open Sim
page 1608 - 1628
Vol.20 / Issue 12
I. Perera, D. Meedeniya, C. Allison, A. Miller:
User Support for Managed Immersive Education: An Evaluation of in-World Training for OpenSim
page 1690 - 1707
Vol.20 / Issue 12
G. Petri, C. Gresse von Wangenheim, J.C. Rossa Hauck, A. Ferreti Borgatto:
Effectiveness of Games in Software Project Management Education: An Experimental Study
page 840 - 865
Vol.25 / Issue 7
G. Petri, C. Gresse von Wangenheim:
How to Evaluate Educational Games: a Systematic Literature Review
page 992 - 1021
Vol.22 / Issue 7
G. Petri, A. Calderón, C. Gresse von Wangenheim, A.F. Borgatto, M. Ruiz:
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games
page 1424 - 1451
Vol.24 / Issue 10
S. Retalis:
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
page 2897 - 2908
Vol.14 / Issue 17
M. Rico, J.E. Agudo, H. Sánchez:
Language Learning through Handheld Gaming: a Case Study of an English Course with Engineering Students
page 1362 - 1378
Vol.21 / Issue 10
L. Vicent Safont, S. Villagrasa, D. Fonseca, E. Redondo:
Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
page 1086 - 1105
Vol.21 / Issue 8
P. Sancho, J. Torrente, B. Fernández-Manjón:
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation
page 2576 - 2598
Vol.18 / Issue 18
J. Scullion, G. Baxter, M. Stansfield:
UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World
page 1635 - 1653
Vol.21 / Issue 12
A. Slootmaker, H. Kurvers, H. Hummel, R. Koper:
Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform
page 561 - 582
Vol.20 / Issue 4
S. Ternier, R. Klemke, M. Kalz, P. van Ulzen, M. Specht:
ARLearn: Augmented Reality Meets Augmented Virtuality
page 2143 - 2164
Vol.18 / Issue 15
M. Thompson, A. Wang, C. Uz Bilgin, M. Anteneh, D. Roy, P. Tan, R. Eberhart, E. Klopfer:
Influence of Virtual Reality on High School Students' Conceptions of Cells
page 929 - 946
Vol.26 / Issue 8