Content of Issue 8
|
Exploring Immersive Technologies in Learning |
A. Peña-Rios, D. Economou, M. Mentzelopoulos |
854 |
Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom |
L. Nisiotis, S. Kleanthous |
858 |
Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner |
E.K. Johnson, A. Larner Giroux, D. Merritt, G. Vitanova, S. Sousa |
880 |
Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding |
G.W. Young, S. Stehle, B. Yazgi Walsh, E. Tiri |
904 |
Influence of Virtual Reality on High School Students' Conceptions of Cells |
M. Thompson, A. Wang, C. Uz Bilgin, M. Anteneh, D. Roy, P. Tan, R. Eberhart, E. Klopfer |
929 |
Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment |
R. Horst, R. Naraghi-Taghi-Off, L. Rau, R. Dorner |
947 |
Comparing Collaboration Fidelity between VR, MR and Video Conferencing Systems: The Effects of Visual Communication Media Fidelity on Collaboration |
S. Han, K. Kim, S. Choi, M. Sung |
972 |
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology |
D. Economou, M. Gonzalez Russi, I. Doumanis, M. Mentzelopoulos, V. Bouki, J. Ferguson |
996 |
A Systematic Review of Research about Game-based Learning in Virtual Worlds |
N. Pellas, S. Mystakidis |
1017 |
Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys |
D. Beck, L. Morgado, P. O'Shea |
1043 |