| Content of Issue 8 | 
| Exploring Immersive Technologies in Learning | A. Peña-Rios, D. Economou, M. Mentzelopoulos | 854 | 
| Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom | L. Nisiotis, S. Kleanthous | 858 | 
| Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner | E.K. Johnson, A. Larner Giroux, D. Merritt, G. Vitanova, S. Sousa | 880 | 
| Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding | G.W. Young, S. Stehle, B. Yazgi Walsh, E. Tiri | 904 | 
| Influence of Virtual Reality on High School Students' Conceptions of Cells | M. Thompson, A. Wang, C. Uz Bilgin, M. Anteneh, D. Roy, P. Tan, R. Eberhart, E. Klopfer | 929 | 
| Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment | R. Horst, R. Naraghi-Taghi-Off, L. Rau, R. Dorner | 947 | 
| Comparing Collaboration Fidelity between VR, MR and Video Conferencing Systems: The Effects of Visual Communication Media Fidelity on Collaboration | S. Han, K. Kim, S. Choi, M. Sung | 972 | 
| Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology | D. Economou, M. Gonzalez Russi, I. Doumanis, M. Mentzelopoulos, V. Bouki, J. Ferguson | 996 | 
| A Systematic Review of Research about Game-based Learning in Virtual Worlds | N. Pellas, S. Mystakidis | 1017 | 
| Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys | D. Beck, L. Morgado, P. O'Shea | 1043 |