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Volume 18 / Issue 1

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DOI:   10.3217/jucs-018-01-0086

 

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People

Benjamim Fonseca (University of Trás-os-Montes e Alto Douro, Portugal)

Ângela Pereira (Instituto Politécnico de Leiria, Portugal)

Robert Sanders (EBN - European BIC Network, Belgium)

Vera Barracho (EBN - European BIC Network, Belgium)

Urban Lapajne (University of Maribor, Slovenia)

Matej Rus (University of Maribor, Slovenia)

Martin Rahe (EADA - Escuela de Alta Dirección y Administración, Spain)

Andre Mostert (University of East London, United Kingdom)

Thorsten Klein (University of East London, United Kingdom)

Viktorija Bojovic (University of Novi Sad, Serbia)

Saša Bošnjak (University of Novi Sad, Serbia)

Leonel Morgado (University of Trás-os-Montes e Alto Douro, Portugal)

Zita Bošnjak (University of Novi Sad, Serbia)

João Carvalho (CIEBI - Centro de Inovação Empresarial da Beira Interior, Portugal)

Isabel Duarte (CIEBI - Centro de Inovação Empresarial da Beira Interior, Portugal)

Andreana Casaramona (Innova BIC - Business Innovation Centre, Italy)

Alberto Soraci (Innova BIC - Business Innovation Centre, Italy)

Hugo Paredes (University of Trás-os-Montes e Alto Douro, Portugal)

Paulo Martins (University of Trás-os-Montes e Alto Douro, Portugal)

Ramiro Gonçalves (University of Trás-os-Montes e Alto Douro, Portugal)

Pedro Neves (University of Trás-os-Montes e Alto Douro, Portugal)

Ricardo Rodrigues Nunes (University of Trás-os-Montes e Alto Douro, Portugal)

Jorge Lima (University of Trás-os-Montes e Alto Douro, Portugal)

João Varajão (University of Trás-os-Montes e Alto Douro, Portugal)

Abstract: Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of entrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.

Keywords: EU project, Facebook, business education, computers in education, entrepreneurship, entrepreneurship education, game based learning, serious games, technology enhanced learning

Categories: J.4, K.3.1, K.3.2, L.3.5, L.5.1, L.6.2