|  | Language Learning in Educational Virtual Worlds- a TAM Based Assessment
               Carlos-Miguel Lorenzo (University of Alcalá Madrid, Spain)
 
               Leonardo Lezcano (University of Alcalá Madrid, Spain)
 
               Salvador Sánchez-Alonso (University of Alcalá Madrid, Spain)
 
              Abstract: We are currently experiencing a boom in the   presence of Spanish language in the world, which is reflected in its   inclusion as a second language in the educational system of   countries like Brazil and the emergence of language in the U.S. and   China. To confront this situation there is a wide variety of courses   for learning Spanish. However, specific initiatives combining proven   teaching methods in university classroom experiences with the   creation of new multidisciplinary content displayed on 3D virtual   sets have not been detected. This study proposes the establishment   of a learner's role-play to improve learner's skills. Foreign   languages' learning is the focus of the report because can serve as   an appropriate context to analyze self-directed learning strategies   and the culture of Lifelong Learning. The goal of this research is   the creation of an integrated Massively Multiuser Online Learning   (MMOL) platform that enables the creation, development and   deployment of contents and activities for teaching Spanish in an ad   hoc educational virtual world named SLRoute. Such environment   promotes an immersive, creative and collaborative experience in the   process of learning a foreign language. In order to assess the   validity and reliability of this technology we used the Technology   Acceptance Model (TAM). The ultimate intention is to measure the   acceptability of MMOL platforms for educational issues. 
             
              Keywords: 3D learning, AIML, Artificial Intelligence, Chatbot, MMOG, MMOL platform, MOO, Non Player Character, educational virtual world, immersive context, learning objects 
             Categories: L.3.0, L.3.6, L.5.0, L.5.1, L.6.1  |