| 
          
            A Case Study on User Experience (UX) Evaluation of Mobile Augmented Reality Prototypes
            
            
               Amandeep Dhir (Aalto University, Finland)  
              
             
            
            
               Mohammed Al-kahtani (Salman Bin Abdulaziz University, Saudi Arabia)  
              
             
                    
            
              Abstract: Mobile Augmented Reality (MAR) blends the real   world with digital objects especially in ubiquitous devices such as   smartphones. The MAR applications provide an intelligent interface   for users. In this, valuable digital information is advertised in   physical spaces. However, the success of these applications is tied   directly to the degree of user acceptance. This makes understanding   the needs and expectations of the MAR's potential users of paramount   importance for designing and building the proper application. The   objective of the paper is to expose an important gap in the   development of novel applications in the virtual world. Previous   research has shown that it is essential to study and understand the   needs and expectations of the potential users of the upcoming   application or system. Studying user needs and expectations before   offering the developed application ensures a minimum level of   acceptance and, of course, success. This paper presents a detailed   study comprising of a user-experience (UX) evaluation of different   prototypes through the use of three different UX evaluation   methods. This kind of evaluation allows new developments to offer   systems, which do not fail. The main contributions of this study are   that it: 1) solicits expectations when consumers use MAR   applications, 2) assesses the UX over different prototypes using   three different metrics, 3) provides methodological insights on UX   evaluation experiments and, 4) is useful for anyone who wants to   develop handheld applications after understanding user expectations   and how his experience should progress. The results of the study   show that users value concreteness, realizability, personalization,   novelty, intuitiveness and the usefulness of presented   information. Paying attention to these factors can help develop more   acceptable MAR applications and lead to more novel future designs. 
             
            
              Keywords: end-user application, mobile mixed reality, mobile services, user expectations, user experience, user experience evaluations 
             
            Categories: H.5.0, H.5.1, H.5.2, L.2.1, L.3.1, L.3.4, L.3.6, L.3.8  
           |