Towards Sustainable Computing through Ambient Intelligence
J.UCS Special Issue
Diego López-de-Ipiña
(Deusto Institute of Technology, DeustoTech, University of Deusto
48007 Bilbao, Spain
dipina@deusto.es)
José Bravo
(MamI Research Lab - Castilla-La Mancha University, Ciudad Real, Spain
jose.bravo@uclm.es)
Ambient Intelligence (AmI) represents a new generation of user-centred
computing environments aiming to find new ways to obtain a better
integration of information technology in everyday life devices and
activities. On the other hand, Ambient Assisted Living (AAL), is an
important application domain of AmI that aims to contribute with ICT
research applied to enabling assistive living environments.
AmI environments are integrated by several autonomous computational
devices of modern life ranging from consumer electronics to mobile
phones. Ideally, people in an AmI and AAL environments will not notice
these devices, but they will benefit from the services they provide
them. Such devices are aware of the people present in those
environments by reacting to their gestures, actions and
context. Recently the interest in Ambient Intelligence Environments
has grown considerably due to new challenges posed by society, giving
place to new interesting associated research disciplines such as
Intelligent Transport, Ambient Assisted Living (AAL), e-Health,
Internet of Things, Sustainable Computing and Smart Cities among
others.
The main focus of this special issue is to explore how Ambient
Intelligence can contribute towards Smarter but still more Sustainable
Environments (e.g. Smart Cities, Smart Cars, Eco-aware devices and so
on). Consequently, a selection of papers addressing key aspects about
Sustainability, particularly, but several other key areas and domains
within AmI such Smart Environment Configuration, Activity Recognition
within Ambient Assisted Living and Ambient Assisted Learning are
included. These papers were subjected to additional rounds of
anonymous reviews. The revised versions of the selected papers are
included in this special issue, covering topics such as the need for
minimal use of computation, storage and energy in the Internet of
Things powered environments, how mobile devices and public displays
may aid in the coordination and orchestration of surrounding smart
objects, how ontologies can be used to help further automatizing Smart
Environments and to enhance composite activity recognition or how
learning can also be enhanced by smarter objects and environments.
Minimal use of computation, energy and storage resources at wireless
sensors is paramount to address constrained resources which are
commonplace in Smart Environments. The paper "Enabling User Access
Control in Energy-constrained Wireless Smart Environments" by
Juan Álvaro Muñoz Naranjo et al. introduces a novel access control solution for
wireless network services in Internet of Things scenarios. The
proposed methods for key distribution and access control rely on
extremely fast key derivation functions and, for the same reason,
memory usage is reduced since keys are computed on the fly when
needed. Their solution achieves privacy, authentication, semantic
security, low energy, low computational demand and impacts mitigation
of compromised devices on a simple manner. The access control provided
is based on user identity and time intervals. These properties are
discussed and compared with previous related work, thus providing
experimental results that confirm its viability.
Mobile devices are key instruments to facilitate interaction in spaces
populated with smart objects. The paper "MECCANO: a Mobile-Enabled
Configuration Framework to Coordinate and Augment Networks of Smart Objects" by Ana Bernardos et al. describes a framework that
supports an interaction method for a user to perform physical
discovery and versatile configuration of behaviours involving a
network of smart objects. Additionally, MECCANO guides the developer
to easily integrate new augmented objects in the smart
ecosystem. Behaviours are rule-based micro-services composed by a
combination of events, conditions and actions that one or more smart
objects can trigger, detect or perform. The capabilities provided by a
specific object can be merged with those in other objects (including
those in the user's mobile device itself) to configure a behaviour
involving several objects, adapted to the user's needs. The
framework also facilitates sharing micro-services in such a way that
users can act as prosumers by generating their self-made behaviours.
Urban spaces are increasingly embedded with various types of public
digital displays. Many of these displays can be subject to multi-user
interactions and support a broad range of applications. A fundamental
implication emerging from the interactive nature of those applications
is that users should have access to appropriate selection and control
techniques that would allow them to drive the way applications are
shown and used in the respective environment. Such techniques should
enable each user to reason and express intentions about the system
behavior, while also dealing with concurrent requests from multiple
users in a way that is fair and clear. The paper "Design
Considerations for Application Selection and Control in Multi-user
Public Displays" by Constantin Taivan et al. reports several novel
techniques for application selection and control in pervasive display
environments that can address the above challenges. Drawing
inspiration from traditional GUI interaction concepts, they develop
and deploy a public display system that supports multiple applications
and is able to receive explicit content presentation requests from
multiple viewers.
Automatic or semi-automatic configuration of Smart Buildings is still
an unresolved challenge that must be addressed to foster a wider
deployment of these environments. The paper "Implementation of a
Building Automation System based on Semantic Modeling" by Jaime
Caffarel et al. presents an Ontology-Based multi-technology platform
designed to allow the integration of several building automation
protocols, to ease the development and implementation of different
kinds of services and to allow sharing information related to the
infrastructure and facilities within a building. The system has been
implemented and tested in a real Energy Efficiency Research Facility.
The lack of a standard format to store data generated within the smart
environments research domain is limiting the opportunity for
researchers to share and reuse datasets. The opportunity to exchange
datasets is further hampered due to the lack of an online resource to
facilitate this. The paper "Assessing the Impact of the homeML
Format and the homeML Suite within the Research Community" by
Heather McDonald et al. aims to resolve these issues through the
development of homeML, a proposed format to support the storage and
exchange of data generated within a smart environment and the homeML
suite, an online tool to support data exchange and reuse. A usability
and functionality study performed concludes that the homeML format
could address the need for a standard format within this domain and
that it would be a useful tool to be available to researchers as they
perform experiments in the area of smart environments.
Activity recognition enables ambient assisted living applications to
provide activity-aware services to users in smart homes. Despite
significant progress being made in activity recognition research, the
focus has been on simple activity recognition leaving composite
activity recognition an open problem. For instance, knowledge-driven
activity recognition has recently attracted increasing attention but
mainly focused on simple activities. The paper "An Agent-mediated
Ontology-based Approach for Composite Activity Recognition in Smart
Homes" by George Okeyo et al. extends previous work by introducing
a knowledge-driven approach to recognition of composite activities
such as interleaved and concurrent activities. The approach combines
the recognition of single and composite activities into a unified
framework. To support composite activity modelling, it combines
ontological and temporal knowledge modelling formalisms. In addition,
it exploits ontological reasoning for simple activity recognition and
qualitative temporal inference to support composite activity
recognition. The approach is organized as a multi-agent system to
enable multiple activities to be simultaneously monitored and tracked.
"Human-Centric Interfaces for Ambient Intelligence" and
"Collaborative Smart Objects" technologies are two interesting
AmI research areas with ample possibilities in the learning
domain. The paper "CUBICA: An Example of Mixed Reality" by Juan
Mateu et al. presents their efforts in developing these technologies
for "Mixed Reality", a paradigm where Virtual Reality and
Ambient Intelligence meet. CUBICA is a mixed reality educational
application that integrates virtual worlds with tangible
interfaces. The application is focused on teaching computer science,
in particular "sorting algorithms". The tangible interface is
used to simplify the abstract concept of array, while the virtual
world is used for delivering explanations. This educational
application has been tested with students at different educational
levels in secondary education, having obtained promising results in
terms of increased motivation for learning and better understanding of
abstract concepts.
Creating challenging learning conditions through play and
entertainment thanks is also possible through AmI. The paper "A
Multimodal Ambient Intelligence Environment for Playful Learning"
by Haris Papagiannakis et al. reports the design, development and
evaluation of a technological framework for learning applications,
named AmI Playfield.
This work defines an educative Ambient
Intelligent (AmI) environment which emphasizes the use of kinesthetic
and collaborative technology in a natural playful learning context and
embodies performance measurement techniques. In order to test and
assess AmI Playfield, the "Apple Hunt" application is developed,
which engages (young) learners in arithmetic thinking through
kinesthetic and collaborative play, observed by unobtrusive AmI
technology behind the scene.
The proceedings of the 6th International Symposium on Ubiquitous
Computing and Ambient Intelligence (UCAmI 2012) & 4th International
Workshop on Ambient Assisted Living (IWAAL 2012), where the original
non-extended versions of these papers appear, were published as books
entitled "Ubiquitous Computing and Ambient Intelligence" with
ISBN 978-3-642-35377-2 and "Ambient Assisted Living and Home
Care" with ISBN 978-3-642-35395-6, at Springer's Lecture Notes
in Computer Science series. We gratefully acknowledge the anonymous
reviewers as well as the program committee members of UCAmI 2012 &
IWAAL 2012 for their help in selecting the papers for this special
issue. Finally we would like to thank the referees of this special
issue for the high quality of their reviews.
Diego López-de-Ipiña
Corresponding guest editor
José Bravo
Guest editor
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