Go home now Header Background Image
Search
Submission Procedure
share: |
 
Follow us
 
 
 
 
Volume 19 / Issue 17

available in:   PDF (582 kB) PS (46 MB)
 
get:  
Similar Docs BibTeX   Write a comment
  
get:  
Links into Future
 
DOI:   10.3217/jucs-019-17-2617

 

A Multimodal Ambient Intelligence Environment for Playful Learning

Haris Papagiannakis (Foundation of Research and Technology, Hellas - FORTH, Greece)

Margherita Antona (Foundation of Research and Technology, Hellas - FORTH, Greece)

Stavroula Ntoa (Foundation of Research and Technology, Hellas - FORTH, Greece)

Constantine Stephanidis (Foundation of Research and Technology, Hellas - FORTH, Greece)

Abstract: This paper reports the design, development and evaluation of a technological framework for learning applications, named AmI Playfield, aimed at creating challenging learning conditions through play and entertainment. AmI Playfield is an educative Ambient Intelligent (AmI) environment which emphasizes the use of kinesthetic and collaborative technology in a natural playful learning context and embodies performance measurement techniques. In order to test and assess AmI Playfield, the "Apple Hunt" application was developed, which engages (young) learners in arithmetic thinking through kinesthetic and collaborative play, observed by unobtrusive AmI technology behind the scene. "Apple Hunt" has been evaluated according to a combination of methodologies suitable for young testers, whereas Children Committees are introduced as a promising approach to evaluation with children. The obtained results demonstrate the system's high potential to generate thinking and fun, deriving from the learners' full-body kinesthetic play and team work.

Keywords: ambient intelligence, child computer interaction, evaluation with children, multimodal systems, pervasive gaming, playful learning

Categories: H.5.1, H.5.2