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Articles by Topics
Topic I. - Computing Methodologies
Topic I.3.6 - Methodology and Techniques

M. Bernard, F. Jacquenet:
Free Space Modeling for Placing Rectangles without Overlapping
page 703 - 720
Vol.3 / Issue 6
A.S. García, A. Olivas, J.P. Molina, J. Martínez, P. González, D. Martínez:
An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models
page 1086 - 1104
Vol.19 / Issue 8
N. Gronau, C. Müller, R. Korf:
KMDL - Capturing, Analysing and Improving Knowledge-Intensive Business Processes
page 452 - 472
Vol.11 / Issue 4
X. He, G. Du, L. Hong:
Graphic Deduction Based on Set
page 1331 - 1342
Vol.26 / Issue 10
A. Janiak, W. Janiak, M. Lichtenstein:
Tabu Search on GPU
page 2416 - 2427
Vol.14 / Issue 14
R. Rieder, M.S. Pinho, A.B. Raposo:
A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments
page 243 - 260
Vol.17 / Issue 2
D.K. Urribarri, S.M. Castro, S.R. Martig:
Gyrolayout: A Hyperbolic Level-of-Detail Tree Layout
page 132 - 156
Vol.19 / Issue 1
B. Weyers, E. Auer, W. Luther:
The Role of Verification and Validation Techniques within Visual Analytics
page 967 - 987
Vol.25 / Issue 8