Advances in the Development of Highly Interactive Systems
J.UCS Special Issue
Antonio Peñalver Benavent (Miguel Hernández University, Spain
a.penalver@umh.es)
Federico Botella Beviá (Miguel Hernández University, Spain
federico@umh.es)
José A. Gallud Lázaro
(Miguel Hernández University, Spain
jose.gallud@uclm.es)
During the last years, many highly interactive devices have
transformed our lives by setting sophisticated devices almost
everywhere. Different kind of tablets, laptops, whiteboards, touchable
surfaces, sensors, situated displays, mobile devices and other
exciting computer systems are present in all our daily activities both
professional and spare time ones. Developing this kind of system is a
complex process, since it involves different devices, a variety of
technologies or tools and different hardware, in a changing and
evolving world. Additionally, most of the highly interactive systems
have collaborative requirements or usability and accessibility needs.
This Special Issue brings together a selection of articles related to
the development of highly interactive systems. These include a
selection of the extended versions of the best papers presented at the
international conferences Interacción 2012 and MexIHC 2012.
The first article by José L. González Sánchez et al. entitled "Using SWET-QUM
to Compare the Quality in Use of Semantic Web Exploration Tools"
proposes a method based on the international standard ISO/IEC
25010:2011 that allows evaluation and facilitates comparability of the
quality of the user experience when interacting with Semantic Web
tools.
The article by Begoña Losada et al. entitled "Applying Usability
Engineering in InterMod Agile Development Methodology. A Case Study in
a Mobile Application" explains when and how to integrate aspects of
usability engineering in the agile development process proposed by the
InterMod methodology.
The next paper, authored by Natalia Padilla-Zea et al. entitled "A Method
to Evaluate Emotions in Educational Video Games for Children" is
focused on the design and evaluation of a method to assess emotions
when young children (3-5 years old) play a educational video game.
Arturo S. García et al. in their article entitled "An Evaluation of
Targeting Accuracy in Immersive First-Person Shooters Comparing
Different Tracking Approaches and Mapping Models" propose to separate
view and weapon to improve immersion in a first-person shooter (FPS)
game and present the results of an experiment that compares targeting
accuracy with other approaches in which position and orientation data
are available.
The paper by Juan E. Garrido et al. entitled "Automatic Detection of
Falls and Fainting" presents a ubiquitous and context-aware system
focused on geriatrics and residential care homes that allows to
automatically detect falls and fainting spells, alerting the most
appropriate employees to address the emergency.
The article entitled "Website Interactivity and Repeated Exposure,
What Influences User Experience?", authored by Ons Al-Shamaileh and
Alistair Sutcliffe, reports a study of the influence of website design
and repeated exposure to websites on user judgment.
The paper authored by Valeria Herskovic et al. entitled "Pick &aamp;
Drag & Drop: Augmented Reality for Multiple File Sharing" describes
de implementation and evaluation of an augmented-reality based
smartphone application that, using "pick and drop" and "drag
and drop" mechanisms, allows to transfer files between different
devices.
Weidong Huang and Leila Alem in their paper entitled "Gesturing in the
Air: Supporting Full Mobility in Remote Collaboration on Physical
Tasks", present HandsInAir, a wearable system for remote
guidance. This system is designed to support mobility of the
collaborators and provide easy access to remote expertise.
Last paper by Amandeep Dhir and Mohammed Al-kahtani is entitled "A
Case Study on User Experience (UX) Evaluation of Mobile Augmented
Reality Prototypes". It presents a detailed study comprising of a
user-experience (UX) evaluation of different augmented reality
prototypes through the use of three different UX evaluation methods.
We would like to thank all reviewers for their time and effort and for
providing invaluable comments and suggestions to the
authors. Certainly, they have specially contributed to improve the
quality of this special issue. Special thanks also to Professor
Christian Gütl (Managing Editor) and Ms. Dana Kaiser (Assistant
Editor) of the Journal of Universal Computer Science (J.UCS) for their
help and for providing an opportunity to edit this special
issue. Finally we hope the reader will enjoy the contents of this
special issue and find it useful and informative.
Antonio Peñalver Benavent
Federico Botella Beviá
José A. Gallud Lázaro
Elche, Spain, March 2013
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