Computers and Education: Research and Experiences in eLearning
Technology J.UCS Special Issue
José Bravo (Universidad de Castilla-La Mancha, Ciudad Real, Spain)
jose.bravo@uclm.es
Baltasar Fernández-Manjón (Universidad Complutense de Madrid, Madrid, Spain)
balta@sip.ucm.es
Juan Manuel Sánchez Pérez (Universidad de Extremadura, Cáceres, Spain)
sanperez@unex.es
Abstract: Computers have long been used in education and
today their use is having an ever greater impact on society thanks to
the increasing educational success of the Internet and easier access
to it. This broad field, which may include any kind of learning
process aided by Information and Communication Technologies, is
usually referred to as e-learning. E-learning is commonly recognized
as a powerful and valuable extension to traditional educational
initiatives and Learning Management Systems (LMS) are key tools that
support these new educational models. For this reason a significant
amount of research and development on both technological and
educational issues in e-learning has been taking place with striking
results. The field is beginning to come of age and is making important
advances in the development, reusability and interoperability of
educational content fostered by maturing standards and specifications
(e.g. IMS, ADL/SCORM).
Nevertheless, even if we take these advances into account, more
research and application work is needed in order to produce more cases
of success and to generalize e-learning in industry, universities and
schools. Certain problems have been identified such as those regarding
costs, the knowledge needed to effectively apply this approach, or the
fact that in many cases traditional LMS sometimes lack the required
flexibility and adaptability to implement innovative educational
models that need to be addressed. There are other issues also open
such as how to involve learners further in the instructional process,
how to stimulate the collaborative creation of educational contents,
how to ease the creation and reuse of contents for non-experts, how to
make more open and collaborative environments, or how to put into
practice the effective integration of mobile devices in educational
settings.
This special issue on research and experiences in e-learning
technology is an attempt to reflect several different views and
efforts. We have chosen to do so not only from the research point of
view but from a practical point of view as well. In this regard we
present several experiences highlighting some of these new approaches
in real domains.
From Contents to Activities: Modelling Units of Learning by
Manuel Caeiro-Rodríguez et al. discusses the modelling of units of
learning using educational modelling languages (EMLs). Current EMLs
consider elements and relationships required for modelling the more
common perspectives involved in learning activities. But they do not
provide a good support for modelling other perspectives involved
mainly in collaborative learning scenarios. This paper identifies a
set of perspectives and patterns that should be considered in an EML
in order to support the design of collaborative units of learning.
Semantic Web Technologies Applied to e-learning Personalization in
by Pilar Sancho et al. proposes the use of semantic metadata
for learning object annotation and contextualization in order to adapt
instruction to the learner's cognitive requirements. The key idea is
to use ontologies as the knowledge representation mechanism to allow
for the delivery of learning material relevant to the current
situation of the learner. The long term goal is to obtain educational
systems that automatically adapt their behaviour and content to each
individual user's needs.
A Tool for the Reinforcement of Conceptual Learning: Description
and Use Experiences by Roberto Moriyón et al. presents DeepTest a tool
that is intended to reinforce the conceptual learning of any subject
by means of interactive exercises for the detection of incorrect
texts. This tool allows for a new type of test that can assess the
knowledge acquired by students better than more traditional ones
(e.g. multiple choice). Because the tool encourages learning by
pointing out mistaken concepts, it can be useful when students learn
concepts that are difficult to assimilate correctly.
Ubiquitous Computing in the classroom: An Approach through
Identification Process by José Bravo et al. shows how some ideas of
ubiquitous computing can be used to enrich an educational
scenario. The main goal is to provide support in daily activities
through radio frequency identification (RFID) technology without any
extra interaction cost for users. Services like access, location,
attendance, homework control and visualization are accessible with the
only requirement that users wear little devices (tags) in the
classroom. This new paradigm of Ubiquitous Computing opens up a new
age and provides an excellent scenario for exploring new ideas in
computerized learning.
Integrating Educational Tools for Collaborative Computer
Programming Learning by Crescencio Bravo et al. presents several
educational computer tools successfully used to support Programming
learning and an environment which integrates them to support a broader
approach to the teaching and learning of Programming. These tools take
advantage of program animation, visualization, and collaboration
between students during program development as well.
From Chasqui to Chasqui II: an Evolution in the Conceptualization
of Virtual Objects by Antonio Navarro et al. presents virtual objects,
which is an application of the learning object concept to the
construction of virtual museums also aimed at educational
purposes. Virtual objects were conceived for organizing learning and
scientific information and have been applied in the implementation of
two museums devoted to American History and Computer Science. Aspects
such as interoperability and reusability are crucial in system
implementation and maintenance but facilitating the use of these
objects for teachers and students is one of the main goals. The issues
of web services use for accessing system information and several
aspects of collaborative learning are also addressed.
Authoring and Diagnosis of Learning Activities with the KADDET
Environment by Begoña Ferrero et al. describes a cognitive
diagnostic environment created to assess students' conceptual and
procedural learning activities. One of the main goals of this
environment is to provide teachers with easy-to-use tools that
facilitate the construction of learning environments with diagnosis
capabilities customized to their particular subject domains and
adaptation styles. With this in view, this paper addresses how some of
the ideas proposed by intelligent tutoring systems (i.e. diagnosis,
domain modelling) could be used in e-learning systems.
A System to Support Asynchronous Collaborative Learning Tasks Using
PDAs by Ana I. Molina et al. addresses some of the technical aspects
of using mobile devices (i.e. PDAs) in a collaborative educational
domain. The objective is to effectively use PDAs in the collaborative
planning of design applied to the practical activities of domotical
design. This objective is reached by starting out from a previous
version based on a desktop computer. The problems of developing a
mobile version (e.g. user interface, new ways of working) from a
desktop computer version are also discussed.
Case Studies in Tele-Education: Research and Projects by Miguel
A. Vega-Rodríguez et al. presents several educational systems
specifically developed for different domains such as teaching computer
architecture or helping people with hearing impairment. These systems
are characterized by the high interactivity use of content and
simulations to improve learning outcomes.
Integrating Ontologies into the Collaborative Authoring of Learning
Objects by Juan Manuel Dodero et al. presents an integrated framework
for collaborative authoring and annotation of learning material. The
objective is to use ontologies as a collaborative approach and to
reduce the effort of the annotation task while improving the quality
and reusability of the learning objects at the same time. The paper
also addresses the implications this approach has on the facilitation
of constructivist approaches in the development of learning material.
The editors wish to thank Professor Hermann Maurer (Managing
Editor) and Ms. Dana Kaiser (Assistant Editor) of the Journal of
Universal Computer Science (J.UCS) for all their kind help and for
providing us with the opportunity to edit this special issue on
research and experiences in eLearning Technology.
We are also grateful to Dr. Tiffin for his collaboration and
participation in our activities. Finally, we would also like to
express our thanks to all our referees for their critical evaluation
of the papers within such a short stipulated time and to James
W. Flath for his fine revision and normalization of all the papers.
Madrid, Spain
July, 2005
José Bravo, UCLM
Baltasar Fernandez-Manjon, UCM
Juan Manuel Sánchez Pérez, UNEX
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