The Effect of Personality-Aware Computer-Human Interfaces
on Learning1
Edmond Abrahamian
(Saint Louis University, USA
edmond@tripos.com)
Jerry Weinberg
(Southern Illinois University at Edwardsville, USA
jweinbe@siue.edu)
Michael Grady
(Saint Louis University, USA
gradymp@slu.edu)
C. Michael Stanton
(Saint Louis University, USA
stanton@slu.edu)
Abstract: Traditional software used for student-centered learning
typically provides for a uniform user interface through which the student
can interact with the software, and through which the information is delivered
in a uniformly identical fashion to all users without regard to their learning
style. This research classifies personality types of computer science undergraduate
students using the Myers-Briggs Type Indicator; relates these types of
personalities to defined learning preferences; and tests if a given user
interface designed for a given learning preference enhances learning. The
general approach of this study is as follows: given a set of user interfaces
designed to fit personality types, provide a given user interface to participants
with the matching personality type. In the control group, provide participants
with a randomly chosen user interface. Observe the performance of all participants
in a post-test. Additionally, observe if the test group had an enhanced
learning experience. Quantitative results indicate that personality-aware
user interfaces have a significant effect on learning. Qualitative results
show that in most cases, users preferred user interfaces designed for their
own personality type. Preliminary results show that for introverted intuitive
persons and extraverted intuitive persons, the effect of a personality-aware
human-computer interface on learning is significant.
Key Words: Human-Computer Interaction, e-learning, Myers-Briggs
Type Indicator, MBTI
Categories: H.5.2, K.3.2
[1] A short version of this article was at the I-KNOW '03 (Graz, Austria, July 2-4, 2003).
1 Introduction
1.1 Purpose
This study was designed for an e-learning environment. It examines the
potential effect of user interfaces tailored to the user's personality
on the user's ability to learn. Few studies have attempted to examine the
design of personality-aware user interfaces and their effects on users
in an e-learning context.
1.2 Background
Traditional dialogs that take place between a human tutor and a student
typically involve an exchange of viewpoints, where the tutor is able to
explain things from a variety of angles in order to ensure the student's
understanding of the subject. We could say that there is interaction
and that the tutor is adaptive to the dialog at hand. In this context,
the interaction is between the tutor and the student, and the adaptivity
is the tutor's ability to explain the material in a variety of ways.
This is not the case when software is used as a teaching tool. When
software is used for student-centered learning, terms such as interactive
and adaptive are often used in a different context, to describe
attributes of the interface between the computer and the user, under
the umbrella of a field known as Computer-Human Interaction (CHI). These
terms may then infer that the user has a high degree of control of the
teaching package, or that the package adapts to the user's wishes, in the
way that a human tutor might. These terms are widely misused, and notions
of interactivity and adaptivity vary considerably.
Software used in learning has been, historically, locked into a mode
of constraining the user into little or no choice. On the other hand, modern
hypertext-based multimedia systems offer considerably greater choices.
In this paradigm, there is almost total freedom of choice, in the sense
that the user is left to decide on navigational direction - there is no
built-in teaching model. Putting 'personality' into user interfaces may
prove useful in the design of software used for learning, in the hope to
fit virtual teaching to the learning preferences of students. This is further
suggested by [Turkle and Papert 1992] in their discussion
of "epistemological pluralism", encouraging the incorporation
of personality considerations in the learning medium.
Within each student's personality is an individual study behavior, which
stems from certain cognitive preferences. Specific learning preferences
are sometimes called learning styles, and they serve as stable indicators
of how learners perceive and interact with learning environments. Learning
style can be seen as the preferred manner in which information is
processed. Teachers also have styles - these are characteristic ways of
teaching which emanate from their own personalities and preferences. Where
there is a mismatch between styles of teaching and learning, the student
may experience psychological discomfort, and knowledge transfer may be
impeded.
1.3 Theory Base
In this study, several factors must be taken into account: a) how humans
are cognitively different; b) how humans process information; and c) how
information can be presented with the use of software. Carl Jung's [Jung
1923] personality type theory helps discern differences in human cognizance
and thus supports (a), the Theory of Cognitive Structures supports (b),
while various studies in the field of Human-Computer Interaction (CHI)
support (c).
1.3.1 Carl Jung's Personality Type Theory
According to [Jung 1923], the four functions of
the mind are Thinking, Feeling, Sensation, and Intuition.
They are the main avenues of knowing and relating to reality. By making
a statement like "I'm thinking that...", or "I feel happy",
or "I have a hunch...", a person is telling more about the way
he is experiencing reality at the time than about the actual nature of
that reality. By making statements like these, one is merely reporting
the dominant mental activity that is taking place in consciousness at the
time. Jung defines a psychological function as "a certain psychic
activity that remains theoretically the same under varying circumstances
and is completely independent of its momentary contents."
The four functions interrelate and stimulate each other, but one of
the functions dominates consciousness most of the time. That dominant function
orients a person in any given situation. Jung theorizes that depending
on his psychological type, a person is predisposed to favoring one of the
four functions.
Jung's type theory specifies three dimensions: Extraversion/Introversion
(E/I); Sensing/Intuition (S/N); and Thinking/Feeling (T/F), and also alludes
to a possible fourth dimension: Judging/Perceiving (J/P). [Myers-Briggs
1993] formally added the latter dimension to the Myers-Briggs Type
Indicator (MBTI), an instrument used to measure type (also see [Myers
and McCauley 1985]).
1.3.2 Human Information Processing and the Theory of Cognitive Structures
A dominant meta-theory in cognitive psychology is human information
processing. According to this theory, the human brain is a system that
is active and organized. [Atkinson and Shiffrin 1968],
[Atkinson and Shiffrin 1971] and others [Broadbent
1958], [Waugh and Norman 1965] developed models
of human memory consisting of three major components: sensory memory, short-term
memory and long-term memory. According to Tulving, [Tulving
1972] there are two classes of information stored in long-term memory:
episodic and semantic knowledge. Episodic memory refers to a person's autobiographical
memory, to the personally experienced and remembered events of a lifetime.
Semantic memory, on the other hand, contains general world knowledge, including
knowledge of the vocabulary and rules of language, and the general knowledge
that relates to concepts and ideas to one another. The current conception
of learning based on the semantic knowledge principle is that learning
consists of building or modifying cognitive structures by constructing
new nodes and interrelating them with existing nodes and with each other
[Norman and Bobrow 1976], [Norman
et al. 1976]. [Shavelson 1974] demonstrated
that during the process of leaning, the learner's knowledge structure begins
to resemble the instructor's.
Others [Garskoff and Houston 1963], [Geeslin
and Shavelson 1975] have shown that, with instruction, knowledge structures
of students changed considerably and corresponded more closely to that
of the content structure. Learning could thus be viewed as the mapping
of subject matter structure onto the learner's knowledge structure.
1.3.3 Computer-Human Interaction (CHI)
Most users interact with computers by typing, pointing, and clicking.
The majority of work in human-computer interfaces in recent decades has
been aimed at creating graphical user interfaces (GUIs) that give users
direct control and predictability [Turk and Robinson
2000]. These properties provide the user a clear model of what commands
and actions are possible and what their effects will be; they allow users
to have a sense of accomplishment and responsibility about their interactions
with computer applications.
It is important to understand human information-processing characteristics,
how human action is structured, the nature of human communication, and
human physical and physiological requirements. Phenomena and theories of
memory, perception, motor skills, attention and vigilance, problem solving,
learning and skill acquisition, and motivation are central to the development
of good user interfaces. In addition, an understanding of users' conceptual
models, as well as models of human action are essential [SIGCHI
1992].
1.3.4 Personality, Learning, and CHI
There have been too few studies to draw a definitive conclusion on the
relationship between personality type, user interfaces, and learning. There
has been evidence that there may be a significant correlation [Matta
and Kern 1991]. [Crosby and Stelovsky 1995] determined
that the Sensing/Intuitive dimension was significantly related to instruction
in a multimedia environment. [Bishop-Clark and Wheeler
1994] also found a significant relation between MBTI types and performance
in an introductory computer-programming course. [Gurka
and Citrin 1996] evaluated the problems of conducting a study on the
effectiveness of algorithm animation, and noted that the use of a combination
of both qualitative and quantitative approaches is likely to be the most
effective. This recommendation was followed in this study, and both qualitative
and quantitative data were collected. The primary questions regarding the
influence of learning style and user-interface on the degree of learning
is answered by quantitative data, such as posttest scores and time spent
using the interface. Qualitative data, in the form of interviews, written
evaluations and transcriptions of participants thinking out aloud helps
support the conclusions. They also aid in answering secondary research
questions that assess how well the user interfaces were accepted and whether
those interfaces were felt to be effective as a learning tool.
There are sixteen possible combinations of type as a result of the application
of the MBTI. The fourth dimension (Judging/Perceiving) is correlated with
the Thinking/Feeling dimension [Carlyn 1977]. Since
this fourth dimension does not contribute independently to the understanding
of personality, we do not include it in the study. This leaves Jung's original
three dimension, which are completely orthogonal in their description of
personality type, and can therefore be treated as independent variables.
After further consideration, the Thinking/Feeling dimension was also
dropped, as the concept being presented by the user interfaces (in this
case the concept of a binary tree) does not lend itself well to this dimension
(see [Section 4] for more on this). The elimination
of two dimensions reduces the number of possible combinations of type to
four ( see [Tab. 1] ).
Extraverted iNtuitive
(EN) |
Introverted iNtuitive
(IN) |
Extraverted Sensing
(ES) |
Introverted Sensing
(IS) |
Table 1: MBTI types considered in the study
An important question arises: can computers be made to have 'personalities'
resembling human personalities? It has been shown [see Nass
and Moon et al. 1995] that even the most superficial manipulations
can be made to produce personality, with powerful effects.
2 Methods
2.1 Research Plan and Experimental Design
Participants were drawn from a pool of undergraduate computer science
students typically in their freshman year. They were screened to make sure
that they have no knowledge about the computer science concept being used
in the experiment. Participants were placed into three groups based on
their grade point average, in order to reduce the possibility of outliers.
Each one of these groups was further divided into an experimental or control
group.
The study was conducted anonymously, with no possibility for tracing
results back to individuals. Results are currently available for introverted
intuitive (IN type) and extraverted intuitive (EN type) individuals.
Students were given 30 minutes to use their assigned user interface
and learn a computer science concept. In this case the concept of binary
tree was used. Students were then given a posttest to assess their understanding
of the subject. Some questions in the posttest required students to draw
their own conclusions, rather than simply remember what was shown or discussed
in the user interface. The post-test contained 10 questions each worth
10 points. For those questions that could be answered subjectively, partial
credits in increments of 5 points were given for partially correct answers.
MBTI scores take on integer values indicating the "degree" to
which one is introverted, extraverted, etc. An attempt was made to select
individuals who were "well into" the range of the desired dimension
in order to reduce outliers.

Fig. 1: Portion of a user interface designed for the introverted
intuitive type
Since the Jungian dimensions are completely orthogonal, it would be
possible to design interfaces that brought out elements of a particular
dimension much more strongly than the other dimensions and hence the measurement
of the effect of such elements would be possible. Properties of each dimension,
pertaining to education and learning, were collated from the literature
([Myers-Briggs and Myers 1980], [DiTiberio
1996], [DiTiberio 1998], and [DiTiberio
and Hammer 1993]) and interfaces were designed to bring out those properties.
For each interface designed, properties that brought out the strong features
of the two given types were used in the interface. For example, in designing
the user interface for the IN dimension, elements that stand out for both
I and N dimensions were used in the design. [Fig. 1]
shows one screen of an interface designed for the Introverted iNtuitive
(IN) type. [Fig. 2] shows one screen of an interface designed for the Extraverted
iNtuitive (EN) type. Material about binary trees was adapted from textbooks
(See [Aho et al. 1983] and [Cormen
et al. 1986]).

Fig. 2: Portion of a user interface designed for the extraverted
intuitive type
3 Results
Quantitative results are currently available for the introverted intuitive
(IN) type and the extraverted intuitive (EN) type. Data were collected
from 90 participants per type, who were significantly introverted intuitives
or extraverted intuitives on the Myers-Briggs scale. Each of the three
groups (low, average, and high GPA) contributed equally. Thus, each experimental
and control group consisted of 15 participants. The results are as shown
in [Tab. 2] and [Tab. 3].
|
Low Gpa Group |
Medium GPA Group |
High GPA group |
|
Ctl Exp |
Ctl Exp |
Ctl Exp |
1 |
50 55 |
50 65 |
75 80 |
2 |
65 45 |
70 75 |
85 90 |
3 |
60 55 |
70 75 |
95 90 |
4 |
55 60 |
75 75 |
90 85 |
5 |
55 55 |
55 75 |
75 85 |
6 |
45 70 |
80 90 |
80 90 |
7 |
55 55 |
70 70 |
80 85 |
8 |
45 60 |
70 75 |
85 80 |
9 |
45 55 |
75 70 |
90 95 |
10 |
55 55 |
65 80 |
75 95 |
11 |
35 60 |
65 70 |
80 90 |
12 |
45 50 |
75 85 |
85 85 |
13 |
35 55 |
75 80 |
75 85 |
14 |
55 55 |
65 80 |
80 90 |
15 |
60 65 |
65 55 |
75 75 |
|
|
|
|
Ave. |
50.7 56.7 |
68.3 74.7 |
81.7 86.7 |
Std. |
8.8 5.9 |
7.9 8.3 |
6.4 5.6 |
Dev. |
|
|
|
P |
0.038 |
0.042 |
0.031 |
Table 2: Posttest score analysis for Introverted Intuitive
(IN) individuals
4 Discussion
The results show that the effect of personality-aware interfaces on
degree of learning is statistically significant (p<0.05) for types under
consideration, with the average test scores being several points higher
for the experimental groups. The interfaces that were used contained elements
that strongly bring out properties of the dimensions under study, such
that users with personality types of those dimensions find them appealing.
In a sense, the interfaces used in the experiment were exaggerated to bring
out the effect of type, and purposely diminish the effect of task-centered
design, which explains their almost naïve simplicity. However where
a type called for more elaborate user interface design, such a design was
attempted. For instance, where it was indicated that a certain type favored
freedom of navigation, a means to navigate freely was provided, as opposed
to a sequential navigation method. It is imperative to emphasize that these
results do not indicate that user-centered or task-centered designs are
not useful. They simply indicate that with more attention to type, a user
interface could be made more useful in e-learning, and that a combination
of attention to type and proper user-centered interface design is recommended
in such an environment.
|
Low Gpa Group |
Medium GPA Group |
High GPA group |
|
Ctl Exp |
Ctl Exp |
Ctl Exp |
1 |
45 50 |
65 70 |
80 85 |
2 |
60 50 |
65 70 |
85 90 |
3 |
55 50 |
65 70 |
75 85 |
4 |
55 55 |
60 70 |
90 90 |
5 |
70 55 |
70 65 |
75 90 |
6 |
50 65 |
75 85 |
85 100 |
7 |
45 45 |
70 75 |
80 90 |
8 |
40 65 |
65 70 |
85 85 |
9 |
50 50 |
70 70 |
95 85 |
10 |
55 70 |
65 75 |
85 70 |
11 |
40 55 |
60 75 |
80 85 |
12 |
35 50 |
85 75 |
85 85 |
13 |
40 60 |
75 80 |
70 90 |
14 |
55 70 |
70 75 |
80 95 |
15 |
55 65 |
60 65 |
75 80 |
|
|
|
|
Ave. |
50.00 57.00 |
68.00 72.67 |
81.67 87.00 |
Std. |
9.26 8.19 |
6.76 5.30 |
6.45 6.76 |
Dev. |
|
|
|
P |
0.037 |
0.045 |
0.035 |
Table 3: Posttest score analysis for Extraverted Intuitive
(EN) individuals
The qualitative aspect of the data is still under study. Participants
were interviewed regarding what they liked and did not like about the user
interface they worked with. The last question in the interview was open-ended
to give participants a chance to give any additional information they deemed
important. Preliminary results suggest that users who were given interfaces
that matched their own personality type were satisfied with the interface.
A fairly common response was a terse "I like it". Those participants
offered suggestions on how the interface could be improved, ranging from
usability suggestions to content suggestions. Those in the control group
voiced more dislike for their user interface.
Regarding dropping the Thinking/Feeling (TF) dimension, as stated in
[Section 1.3.4], it was decided that the Feeling
dimension was too emotion-driven, and would not lend itself well to the
subject being dealt with (computer science concept of binary trees). We
believe that this dimension is well worth exploring for other subjects,
where emotions have more of a role in the subject matter, for example political
science, philosophy, and architecture. This could be the subject of future
work.
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