Assessment Issues for Educational Software
Patricia A. Carlson
(Rose-Hulman Institute of Technology
Patricia.Carlson@Rose-Hulman.Edu)
1 Introduction
The following eight articles are a continuation of a collection begun
in the March issue of J.UCS. My introduction to Vol. 4, no 3 - "Advanced
Educational Technologies - Promise and Puzzlement" - discusses the
need for broadening the paradigm for assessment. This April issue continues
with the theme of how we might expand our notions of assessment for advanced
educational technologies in order to mediate change.
We are witnessing a global renewal of interest in improving teaching
and learning. We are also seeing a related and concomitant focus on a re-definition
of education that includes fundamental changes in the role of teacher,
learner, and delivery mechanisms. Such large-scale re-evaluations mandate
a broader perspective for assessment.
Figure 1 accounts for a spectrum of features in the "ecology"
of education. This model suggests systematic and defensible design/evaluation
of software/courseware in situ to promote "best teaching practices."
Furthermore, the model implies consideration of a range of issues including
integration of information technologies into existing curricula (easing
the transition from traditional to innovative), establishing creative partnerships
among students, technologies, and teachers, as well as selecting courseware
/software for specific needs.

Figure 1: The Ecology of Educational Technologies
Suggested research questions that can be derived from this model include:
- Administration
- Developing infrastructure
- Policies and politics
- Incentives / inhibitors to change
- Support networks and intra-institutional communication
- Teachers
- Disciplines and intellectual cultures
- Teacher Training / In-service opportunities
- Methods of becoming "stakeholders" in technology transfer
- Support groups (intra and inter-organizational)
- Pedagogy and teaching styles
- Learners
- Computer Supported Collaborative Learning
- Individual characteristics
- Learning "cultures" and "sub-cultures"
- Cognitive, social, and affective dimensions of learning
2 Strategies for Change
The eight articles collected here present compelling examinations of
a changing role for assessment in educational delivery and instructional
enhancement. These articles provide understanding for a complex socio-
technical
shift and serve as the basis for more informed decision-making among all
constituencies concerned with education. I have grouped these eight papers
into three thematic units.
2.1 Thinking Outside the Box
These three articles challenge us to move beyond the current philosophies,
strategies, and methods. Mary E. Hopper ("Assessment in WWW-Based
Learning Systems: Potentials and Opportunities") reminds us that as
educators, our profession may be no better than its tools when it comes
to automated forms of instructional assessment. She urges that manufacturers
of authorware move beyond the idea of embedded "tests" as a method
of measuring outcome. Specifically, Hopper suggests that educators lead
the way toward enriched automated tools that reflect aspects of modern
pedagogy - such as collaborative learning and constructivism.
Daniela Giordano ("Bridging Qualitative and Quantitative Approaches
in Evaluating the Educational Effectiveness of a Shared Design Memory")
suggests a new, more sensitive and sophisticated method of combining the
strengths of several evaluation instruments through cross-referencing.
This more robust approach recognizes that advanced educational technologies
have both social/affective dimensions as well as cognitive development
aspects. Giordano's approach is here applied to an evaluation of a shared
design memory; however, it is appropriate for any multi-stages task using
complex, highly creative acts of mentation.
Emilia Mendes, Wendy Hall, and Rachel Harrison ("Applying Metrics
to the Evaluation of Educational Hypermedia Applications") suggest
yet another approach for assessing advanced computer-mediated educational
systems. These authors present a metric for using development time and
system robustness as a reliable measure for the highly subjective activity
of crafting educational software. As with the other articles in this cluster,
this paper - by extension - suggests how we can avoid robbing the digitized
world of its powers and strengths.
2.2 From Numbers to Knowledge
The two papers I have placed in this second cluster focus on
methods for extracting meaningful interpretation from the data that
can be automatically collected in a computer-mediated learning
environment. Milton Campos ("Conditional Reasoning: A Key to
Assessing Computer-based Knowledge-building Communication
Processes") presents a method for collecting precise
observations, reducing this rich - but minute representation - to
analyzable patterns, and subsequently inferring the
occurrence of
higher-level forms of cognition. This method of gleaning observations
about the efficacy of an educational system is a bit like the more
traditional method of protocol analysis. However, automation makes
the procedure less resource intensive and - arguably - less
subjective.
Peter Brusilovsky and John Eklund ("A Study of User-model Based
Link Annotation in Educational Hypermedia") suggest that intelligent
hypermedia systems (those whose links and nodes are annotated so that there
is a knowledge-base within the web) can contain information robust enough
to serve as a user-model to drive an adaptive pedagogy in an automate learning
environment. The paper covers the evaluation of a hypermedia system that
provides adaptive advice on navigating through a body of content using
the embedded link annotation and student usage patterns as a source for
evaluating individualized, optimal paths through the material.
2.3 Systems in Situ
Articles in the third cluster point to enriched ways of assessing
educational technologies from a systemic or situational point of view.
Ise Henin ("Evaluation of On-line Help") looks at expectations
for on-line help in computer applications and identifies general problem-solving
strategies necessary for timely, cogent assistance within a framework of
solving problems.
Sabine Volbracht, Gitta Domik, Dorothea Backe-Neuwald, and Hans-Dieter
Rinkens ("The 'City Game': An Example of a Virtual Environment for
Teaching Spatial Orientation") ask the question of whether virtual
reality (as a new, more advanced media) produces a better learning outcome
than more traditional instructional materials. In short, the study ask
the question of whether advanced media become a high-tech, high-cost equivalency
for something educators can already do just as effectively with an alternative
medium.
Douglas Williams, Susan Pedersen, and Min Liu ("An Evaluation
of the Use of Problem-Based Learning Software by Middle School Students")
present the case for using rich hypermedia systems to instantiate modern
learning theories such as constructivism implemented in a problem-based
learning scenario.
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