Advances in Web-Based Learning
J.UCS Special Issue
Ralf Klamma
(RWTH Aachen University, Aachen, Germany
klamma@dbis.rwth-aachen.de)
Marc Spaniol
(Universite de Caen Basse-Normandie, Caen, France
marc.spaniol@unicaen.fr)
Sayan Unankard
(Maejo University, Chiang Mai, Thailand
sayan@gmaejo.mju.ac.th)
This special issue is edited in cooperation with the International
Conference on Web-Based Learning (ICWL). ICWL is an annual
international conference, founded by the Hong Kong Web Society and
established as renowned event covering the newest trends in distance
education and electronic learning technologies. A central aspect that
has made this conference series so successful is its diversity. On the
one hand side, the contributions do not only cover aspects from
computer science, but also pedagogy or any other discipline where
Web-based learning is being applied. Hence, events of this series are
a melting pot of interdisciplinary research and experience sharing,
leading to novel insights and collaborations among researchers from
various disciplines. On the other hand side, the tradition of ICWL
represents also the cooperation of European and Asian researchers to
advance the field of Web-based learning. Numerous joint research
papers and joint projects have emerged from the successful track
record of ICWL events. This special issue considers selected papers
from ICWL 2018, Chiang Mai, Thailand and original submissions. To this
end, we invited the authors of the best conference papers for an
extended and published a general call for papers at the same time.
Altogether, we received fifteen high-quality submissions out of which
we accepted seven papers after a rigorous reviewing process. Every
accepted paper was reviewed in two rounds by at least three reviewers
recruited from the original ICWL 2018 program committee. We like to
express our gratefulness towards the reviewers. With the constructive
support of our reviewers, the papers have been substantially improved
in the review process. We would also like to thank the editorial team
from J.UCS for giving us the opportunity to publish this special issue
and for all the support they provided to us. The following papers have
been selected for publication.
Antonio Calvo-Morata, Cristina Alonso-Fernandez, Ivan
J. Perez-Colado, Manuel Freire, Ivan Martinez-Ortiz and
Baltasar Fernandez-Manjon. Improving Teacher Game Learning
Analytics Dashboards.
Using games for education can increase the motivation and engagement
of students and provide a more authentic learning environment. To
increase game adoption, the integration of Game Learning Analytics
(GLA) can provide teachers a thorough insight into the knowledge
acquired by their students. Moreover, analytic insights are usually
presented through a visual dashboard. The authors have identified a
methodological process to create ad-hoc GLA dashboards and extracted
some lessons learned for dashboard development.
Mahnane Lamia, Hafidi Mohamed, Andre Tricot and Benmesbah
Ouissem. Implementing Flipped Classroom that Used a Context Aware
Mobile Learning System into Learning Process.
While some studies indicate that flipped classrooms offer many
positive educational outcomes, little research has focused on
students' learning outcomes. The Context-Aware mobile learning system
(FC-CAMLS) aims to provide learners with an adapted course content
format based on their feedback and context. A quantitative analysis
shows that the system has positive effects on students' knowledge,
skills, and motivation and the use of the context dimensions and
learner's feedback in adaptive mobile learning is more beneficial for
learners especially in the flipped classroom.
Olga Fragou, Christos Goumopoulos and Christos Tsompanos. STEM
Oriented On Line Platforms Embracing the Community of Practice Model:
A Comparative Study and Design Guidelines.
Science, Technology, Engineering and Mathematics (STEM) education is a
strong case of a multidisciplinary teaching and learning process. In
this context, the adoption of the Community of Practice (CoP) model
can enhance the learning process. The paper identifies the common
features required to build CoP enabled online platforms to support
STEM education and classifies them in seven axes to form an evaluation
framework for this domain. A comparative analysis of fifteen STEM
oriented web based platforms is conducted. Findings presented in form
a generic framework of design guidelines for building STEM oriented
online platforms that embrace the CoP model.
Zuzana Kubincova, Dana Sunikova and Martin Homola. Badges
for Peer Assessment of Teamwork in Organized Education.
The paper presents an approach to peer assessment of a team-based
project exploiting badges that represent individual contributions to
the task and teamwork related traits. This approach has positive
influence on engagement in peer assessment compared to free-text open
questions. The question if feedback obtained in this way is
informative and to which extent it can serve as replacement for open
free-text questions is another focus of the authors.
Peter de Lange, Petru Nicolaescu, Jan Benscheid and Ralf
Klamma. Integrating 3D Objects in Collaborative Non-Linear
Storytelling on the Web.
Storytelling is a mean towards acquiring and sharing
knowledge. Currently, a bridge between digital storytelling on the Web
and 3D objects is missing. The paper presents an approach for the
collaborative creation of non-linear stories in near real-time,
centred on 3D objects. Stories are directly linked to 3D objects. The
evaluation proves the feasibility of the approach and promises good
results in applying collaborative storytelling for 3D object browsing
in order to scaffold learning.
Carlos Vaz de Carvalho, Pedro Cano, Jose Maria Roa, Anna Wanka
and Franz Kolland. Overcoming the Silver Generation Digital Gap.
The effective use of online tools has become a fundamental competence
in our society. Like everyone else, older adults, senior citizens or
the silver generation, must be equipped with the necessary skills to
be able to be connected and integrated in the online world to prevent
their social isolation and to foster their inclusion. As a
contribution to that effort, a European-wide digital literacy
development initiative for senior citizens was setup and this article
presents the analysis of the achieved results which shows a very
positive perception of the seniors on the developed digital abilities.
Benedikt Hensen, Istvan Koren and Ralf Klamma. Gamification Support
for Learning in Spatial Computing Environments.
With the rise of mixed reality hardware and software, new
opportunities in formal higher education arise, but motivation is
still key element for successful learning and for progressing over a
longer period of time. GaMR is a gamified framework for learning in
mixed reality, where 3D models can be experienced on the Microsoft
HoloLens and the HTC Vive. This open source gamification framework for
mixed reality was evaluated with students and doctors from a medical
university. It showed that it can be employed in many academic and
industrial use cases.
We wish you a fruitful reading of the special issue and hope you will
find some motivations to further explore the more than ever relevant
field of Web-based learning. Feel free to ask questions to us or the
authors.
Ralf Klamma, Marc Spaniol and Sayan Unankard
Aachen (Germany), Caen (France) and Chiang Mai (Thailand)
December 2019
Reviewers
Marie-Helene Abel, Heudiasyc - Université de Technologie de Compiègne, France
Yacine Atif, University of Skövde, Sweden
Wei Chen, Agricultural Information Institute of CAAS, China
Guangliang Chen, Delft University of Technology, The Netherlands
Dickson Chiu, The University of Hong Kong, Hong Kong
Peter De Lange, RWTH Aachen University, Germany
Giuliana Dettori, Istituto di Tecnologie Didattiche del CNR, Italy
Baltasar Fernandez-Manjon, Complutense University Madrid, Spain
Leonore Franz, Magdeburg-Stendal University, Germany
Damiano Distante, Unitelma Sapienza University, Rome, Italy
Giovanni Fulantelli, Istituto Tecnologie Didattiche, CNR, Palermo, Italy
Dragan Gasevic, University of Edinburgh, UK
Rosella Gennari, Free University of Bozen-Bolzano, Italy
Denis Gillet, Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland
Preben Hansen, Stockholm University, Sweden
Tianyong Hao, Guangdong University of Foreign Studies, China
Michael A. Herzog, Magdeburg-Stendal University, Germany
Tomaz Klobučar, Institute Josef-Stefan, Slovenia
Milos Kravcik, DFKI, Berlin, Germany
Luigi Laura, Sapienza University of Rome, Italy
Howard Leung, City University of Hong Kong, Hong Kong
George Magoulas, Birkbeck College & University of London, UK
Ivana Marenzi, L3S Research Center, Hannover, Germany
Harald Mayer, Joanneum Research, Austria
Umberto Nanni, Sapienza University, Rome, Italy
Alexander Neumann, RWTH Aachen University, Germany
Kyparissia Papanikolaou, School of Pedagogical and Technological Education, Greece
Elvira Popescu, University of Craiova, Romania
Filippo Sciarrone, Università Degli Studi Roma Tre, Italy
Davide Taibi, Istituto Tecnologie Didattiche, CNR, Palermo, Italy
Lorna Uden, Staffordshire University, UK
Carlos Vaz de Carvalho, Instituto Superior de Engenharia do Porto, Portugal
Carsten Ullrich, Shanghai Jiaotong University, China
Riina Vuorikari, Institute for Prospective Technological Studies (IPTS), European Commission
Jianxin Wang, Central South University, China
Philips Fu Lee Wang, Caritas Institute of Higher Education, Hong Kong
Fridolin Wild, Oxford Brookes University, UK
Charoenchai Wongwatkit, Mae Fah Luang University, Thailand
Zhenguo Yang, Guangdong University of Technology, China
Sergej Zerr, University of Southampton, UK
Yunhui Zhuang, City University of Hong Kong, Hong Kong
Di Zou, The Hong Kong Polytechnic University, Hong Kong
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