Exploiting Parallelism in Constraint Satisfaction for
Qualitative Simulation
Marco Platzner
(Graz University of Technology, Austria
marco@iti.tu-graz.ac.at)
Bernhard Rinner
(Graz University of Technology, Austria
rinner@iti.tu-graz.ac.at)
Reinhold Weiss
(Graz University of Technology, Austria
rweiss@iti.tu-graz.ac.at)
Abstract: Constraint satisfaction is very common in many
artificial intelligence applications. This paper presents results from
parallelizing constraint satisfaction in a special application --- the
algorithm for qualitative simulation QSim [Kuipers 94]. A parallel-agent based
strategy (PAB) is used to solve the constraint satisfaction problem
(CSP). Two essential steps of PAB are studied in more detail to
achieve a good performance of the parallel algorithm. Partitioning
heuristics to generate independent parts of the overall search space
are investigated. Sequential CSP algorithms are compared in order to
reveal the most efficient one for QSim. The evaluation of these
heuristics and algorithms is based on runtime measurements using CSPs
traced from QSim. These runtimes allow a best- and worst-case
estimation of the expected speedup of the parallel algorithms. The
comparison of sequential CSP algorithms leads to following strategy
for solving partitioned problems. Less complex problems are solved
with simple backtracking, and more complex models are solved with
graph-directed backjumping (GBJ). Key Words: Parallel constraint satisfaction, QSim, distributed AI Category: I.2.11, F.2.2, C.3
1 Introduction
Constraint satisfaction is very common in artificial intelligence
applications, and it is also a basic operation in qualitative
simulation. Constraint satisfaction problems (CSP) are often solved by
backtracking algorithms, which find solutions with depth-first
search. Many sequential and parallel algorithms have been developed to
solve CSPs more efficiently. This paper presents results of our work
in parallelizing and distributing constraint satisfaction for the
special application QSim. QSim, the widely-used algorithm for qualitative simulation, has been
developed by Kuipers [Kuipers 94]. Qualitative simulation is a new and
challenging simulation paradigm. Major areas of qualitative simulation
applications are design, monitoring, and fault-diagnosis. A drawback
of current QSim implementations is poor execution speed. In our
research project [Platzner, Rinner, Weiss 95] a special-purpose
computer architecture for QSim is developed to improve the
performance. Better performance is achieved by SW/HW-migration of
frequently Page 811
Figure 1: Constraint graph of the QSim bathtub model. Constraints are
represented by the nodes of the graph. The constraint arity ranges
from 1 to 3. Edges between nodes correspond to shared variables. Sets
of valid tuples are attached to all constraints after
constraint-filtering.
used primitive functions, and mapping QSim kernel functions onto a
multiprocessor system. The overall application-specific computer
architecture consists of digital signal processors TMS320C40 which are
equipped with specialized FPGA-based coprocessors for executing the
primitive functions.
2 Constraint Satisfaction in QSim
A constraint satisfaction problem can be informally described as
follows: Given a set of n variables each with an associated domain,
and given a set of constraints each involving a subset of the
variables, find an n-tuple such that this n-tuple is an instantiation
of the n variables satisfying all constraints. A more formal
description can be found in [Dechter 92]. Constraint satisfaction is a basic operation in the qualitative
simulator QSim. It is used to determine all possible successors of a
given qualitative state --- i.e. calculating all solutions of a CSP,
specified by a constraint network (variables and constraints) and
possible values of all variables (domains). In QSim CSPs are
represented dual to the representation in [Mackworth 77]. The nodes of
the constraint graph correspond to constraints, and the edges between
the nodes correspond to variables. A constraint graph of a QSim
example is shown in [Figure 1]. This dual representation is used
because the arity of QSim constraints is not limited by 2. Since solving CSPs is NP-complete, preprocessing or filtering steps
before backtracking can eliminate large parts of the overall search
space [Mohr, Henderson 86]. These techniques are node, arc, and path
consistency and are widely applied in constraint satisfaction. In QSim
node consistency is achieved by the constraint-filter. For each QSim
constraint all possible tuples of the attached variables are checked
against the constraint conditions. Tuples violating these conditions
are discarded. Arc consistency is achieved by the Waltz-filter, which
eliminates inconsistencies between adjacent constraints. Each tuple
associated with constraint is discarded unless the same value of
the shared variable is assigned in at least one tuple of each adjacent
constraints. Path consistency is not currently used in QSim. The final
backtracking step generates all valid assignments of Page 812
the remaining tuples and thus all solutions of the CSP. A simple
backtracking algorithm is used for this depth-first search. Increased
performance is achieved by interleaving node and arc consistency
algorithms and by a heuristic ordering of the constraints for the
backtracking step. There are many techniques exploiting the parallelism of these
filtering steps [Conrad, Agrawal, Bahler 92][Cooper, Swain 92]. We
also parallelize the node and arc consistency algorithm of QSim in our
research project, but in this paper we present only the results in
parallelizing and distributing the backtracking algorithm [Riedl
95]. CSPs in QSim have special characteristics which are different from
many other CSPs. These characteristics have to be considered in
selecting appropriate algorithms and parallelizing techniques as
presented in the next section. - number of solutions
- QSim needs all solutions of the CSP
for further processing. Searching cannot be finished after finding one
solution. All parts of the search space have to be checked. This is
different from many other applications, where just one solution is
required. Efficiency considerations for these applications can be
found in [Rao, Kumar 93].
- variable domain
- Pure qualitative
simulation uses discrete variables and the number of values is limited
in most cases by
- arity
of the constraints
- QSim describes the simulation model with
different constraints. The arity of the most important constraints
ranges from 1 to 3.
- structure of the CSP
- In qualitative
simulation CSPs with the same structure --- CSPs with the same
constraints and variables but different domains --- often have to be
solved successively. The description of such CSPs can be simplified, a
representation of the domain of the variables is sufficient.
Calculating the initial states from an incomplete state description can lead to more than 4 values of individual variables.
3 Parallel Constraint Satisfaction
3.1 Existing Algorithms
Many parallel algorithms for constraint satisfaction are known in
literature. Luo, Hendry, and Buchanan [Luo, Hendry, Buchanan 94] have
classified the most common algorithms as distributed-agent-based
(DAB), parallel-agent-based (PAB), and functional-agent-based
(FAB). Different strategies involve different control structures,
problem spaces, and communication methods. The FAB strategy can be
excluded from further considerations, because it requires shared
memory architectures. Important features of the remaining strategies
can be summarized as follows.
- DAB
- In the DAB strategy, the problem is distributed based
on the variables. Each agent controls one or more variables and their
domains. The search space is shared among the agents and the agents
have to communicate because of the constraints between distributed
variables.
- PAB
- In the PAB strategy, the problem is
distributed based on the domains of the variables. Each agent solves a
part of the complete search space, which is independent from each
other, because each search space involves all
Page 813
variables. Therefore, all agents solve a unique CSP and no
communication between agents is required. Our application-specific computer architecture has to fulfill several
requirements, which obviously influence the parallelization of the
constraint satisfaction algorithm. The following requirements are of
special interest.
- scalability
- Our special-purpose computer
architecture consists of several independent processors, each
equipped with its own local memory. The number of processing elements
is moderate but variable. Thus, the parallel constraint satisfaction
algorithm should be scalable.
- model independence
- The parallel
algorithm should be applyable to all QSim models --- i.e. the
application of the algorithm should not depend on the structure of the
model (CSP graph).
There are several reasons for choosing a PAB
strategy for our application. First, it is an excellent strategy for
finding all solutions of a given CSP and it is an inherent scalable
algorithm. Second, the PAB strategy can be applied to problems with
arbitrary structure. Finally, the independent search spaces can be
solved with any sequential (and optimized) algorithm. A detailed
comparison between DAB and PAB strategies can be found in [Luo,
Hendry, Buchanan 94]. In the next two subsections, we consider the essential steps of PAB in
more detail --- we investigate methods to achieve a good partitioning
of the complete search space, and compare sequential algorithms to use
the best one for QSim- models and their partitioned subproblems.
3.2 Generating Independent Subproblems
3.2.1 Evaluation and Speedup Estimation
Partitioning of the complete search space is essential for
an efficient parallel algorithm. The partitioning methods are
evaluated using runtimes of the subproblems. The most interesting
runtimes are the overall runtime , which is the sum of the runtimes of
all subproblems, the maximum runtime of all subproblems , and the
sequential runtime of the unpartitioned problem . Due to redundancies
in the independent subproblems the overall runtime can be longer
than . An efficient partitioning method keeps the overall
runtime small. If gets smaller than a superlinear speedup is
expected. The subproblem with the longest runtime restricts the
maximum speedup. Thus, a balanced partitioning, where all subproblems
have nearly the same runtime, should be achieved. Using these runtimes ( and ), it is possible to estimate the speedup
of the parallel algorithm. Communication times are not considered in
this estimation, and simple task attraction is assumed to schedule
tasks to free processors. We determine the limits of the speedup by
worst- and best-case estimation. First of all, the speedup is defined
as S(n) = , where denotes the runtime using n processors.
The worst-case condition is satisfied if the longest task is scheduled
last and all other tasks are equally distributed among the
processors. The worst case runtime of the parallel algorithm can be
given as 
Page 814
For best case estimation we have to consider two cases. If the number
of processors is greater than the parallel runtime is limited by ,
otherwise all tasks are equally divided among the processors. More
formally, the best case parallel runtime can be estimated as 
3.2.2 Partitioning Methods
Two partitioning methods are investigated --- constraint-based
partitioning and variable-based partitioning.
- constraint-based partitioning (CBP)
- This
partitioning is based on the tuple sets of the constraints. The tuple
set of an individual constraint is divided into two or more disjunct
subsets. A subproblem is defined by one subset and the tuple sets of
the remaining constraints. Thus, two or more subproblems are
generated. To achieve more subproblems than elements of one tuple set
partitioning is extended recursively.
Two variants of this method are studied. CBP-ALL divides the tuple set
of the constraint in as many subsets as elements in the tuple
set. CBP-ALL tries to generate tuple sets with just one tuple. All
variables of such constraints can be instantiated before backtracking
starts. CBP-HALF divides the tuple set into two parts. Hence, more
tuple sets can be divided and the overall number of tuples in the
subproblems is a little smaller. - variable-based partitioning (VBP)
- The tuple sets of
adjacent constraints are not independent from each other. The tuple
sets depend on the domain of the shared variables. This dependency is
exploited by the VBP method. The domain of the variable is divided
into two or more subdomains. This induces a partitioning of the tuple
sets of all attached constraints. In an individual subset there are
only the same values of the shared variable as in the corresponding
subdomain. Combinations of subsets with different values of the shared
variable are inconsistent and can be discarded. Hence, as many
subproblems as subdomains are generated. To generate more subproblems
than the ordinality of one domain, partitioning is extended to other
variables. Four variants of VBP can be classified by the sequence of
variables which domains are partitioned. VBP-INST uses the same order
as the sequential algorithm. Variables which are shared by many
constraints are partitioned first by VBP-CON. VBP-DOM divides the
largest domains first. Finally, VBP-TUP takes variables with the
largest number of attached tuples first --- i.e. the order of the
variables is given by the number of tuples of the attached
constraints.
3.3 Solving the Subproblems
With the parallel CSP strategy PAB the individual subproblems can be
solved with any sequential algorithm. QSim uses a simple backtracking
algorithm, extended by a constraint ordering scheme, for this
task. There are many extensions and improvements of simple
backtracking known in literature. [Prosser 93] Page 815
presents an overview of possible improvements, other enhancement
schemes are also presented in [Dechter 90]. Most of these improvements
were evaluated with standard CSP benchmarks (ZEBRA problem, N-queens,
randomly generated CSPs, etc.). QSim CSPs have different characteristics than those benchmark
CSPs. Obviously we are interested in fast algorithms for QSim
CSPs. Therefore, we evaluate improved backtracking algorithms with
CSPs traced from QSim. These algorithms are: FC (forward checker), CBJ
(conflict-directed backjumping), and GBJ (graph-directed
backjumping). A simple backtracking algorithm (BT) is also executed as
a reference. The implementation of these algorithms is based on
[Kondrak 94] and the CSP-library of [Beck 94].
4 Experimental Results
4.1 QSim CSPs
To obtain realistic results from our measurements, three different
QSim models have been simulated and the generated CSPs have been
traced. Two simulation models were chosen from the QSim-package. The
Starling model (STLG) has 17 variables and 18 constraints, and the
Heart model (HEART) consists of 28 variables and 21 constraints. The
Reaction-Control-System (RCS) [Kay 92], which is not included in the
QSim-package, is the most complex model we have traced. It consists
of 45 variables and 48 constraints. 8 to 16 CSPs with different complexity --- different cardinality of
the variables' domains --- were chosen from the big number of CSPs
generated during qsim runs. The CSPs were executed on a digital signal
processor TMS320C40. The runtimes of all backtracking algorithms were
measured with the internal hardware timer of this processor.
4.2 Partitioning Methods
The most interesting runtimes for evaluating the two partitioning
methods (CBP and VBP) and its variants are presented in [Table 1] and
[Table 2]. Only the runtime of the backtracking algorithm for solving
the subproblems is shown in these tables. The overall runtime and the
maximum runtime of all subproblems are summarized for all
CSPs of an individual model. The sums are presented in the
corresponding rows of the table. All subproblems were solved with the
simple backtracking algorithm as used in QSim. A further interesting point is the influence of the number of
generated subproblems to and . Three cases are considered
--- the CSP is partitioned into at most 16, at most 64, and at most
256 subproblems. The corresponding runtimes are also presented in the
tables. Due to the exploitation of the dependencies between adjacent
constraints, the VBP method achieves better results than
CBP. Especially, the big increase of the overall runtime and the
size of the maximum subtask lead to poor parallel performance
with CBP. VBP generates shorter maximum subtasks, and in some cases is shorter than the runtime of the single-processor algorithm. Page 816

Table 1: CBP method. All runtimes of CSPs of an individual QSim model
are summarized and are presented in the corresponding row. The
runtimes are measured on a digital signal processor TMS320C40. The
runtimes for the single-processor algorithm are 6.12 ms for STLG,
25.72 ms for HEART, and 726 ms for RCS. 
Table 2: VBP method. All runtimes of CSPs of an individual QSim model
are summarized and are presented in the corresponding row. The
runtimes for the single-processor algorithm are 6.83 ms for STLG,
28.77 ms for HEART, and 805.63 ms for RCS. The small increase compared
to the single-processor runtimes of CBP is due to different memory
mappings of the target system. Speedup Estimation of VBP A comparison of the speedup estimation for VBP-INST and VBP-CON is
shown in [Figure 2]. In most cases VBP-CON outperforms VBP-INST ---
especially for complex CSPs (model RCS). VBP-CON results in a linear
speedup for worst- and best-case estimation. It turns out that the
length of the maximum task limits the expected speedup for VBP-INST. Speedup increases with the number of generated tasks. However, the
more tasks are generated the more overall communication time is
required and the speedup of highly partitioned CSP can be lost. Best
results are expected with VBP-CON and a medium number of tasks. Page 817
Figure 2: Speedup estimation of VBP for the RCS model. Worst- and
best-case speedup for VBP-INST and VBP-CON are shown in the left and
right column plots. Especially for complex models VBP-CON performs
better than VBP-INST.
4.3 Comparison of Single-Processor CSP Algorithms
The CSPs of the three QSim models have been solved with
different sequential algorithms. We have tried to find a parameter to
estimate the runtime of a given CSP. The average number of tuples per
constraint (T/C) was chosen as such a parameter. A plot of the
runtimes is presented in [Figure 3]. The CSPs are ordered
corresponding to this parameter. It turns out that simple backtracking is the fastest algorithm for
simple QSim models. For complex models sophisticated algorithms
perform better. Graphdirected backjumping (GBJ) has the shortest
runtime on almost all complex models. Thus, the parameter T/C can be
used to divide QSim CSPs into two parts. Simple CSPs (T/C is smaller
than a given limit) should be solved with simple backtracking, the
other CSPs should be solved with the GBJ algorithm. Page 818
Figure 3: Comparison of sequential backtracking algorithms. The CSPs
are ordered to the average number of tuples per constraint (T/C). For
simple CSPs BT performs better than the other algorithms. On more
complex CSPs the opposite is true --- especially GBJ is up to 7 times
faster than BT for RCS at T/C = 4.
5 Conclusions
In this paper we have presented a parallelizing strategy for
constraint satisfaction in QSim. Two important steps of the PAB
strategy are studied in detail. First, partitioning methods for the
CSP are introduced and evaluated. The evaluation of these methods is
based on runtime measurements of the subproblems and a worst- and
best-case speedup estimation. Second, different sequential
backtracking algorithms are compared using QSim CSPs. Results from
this work can be summarized as follows. - VBP-CON partitioning method
- VBP-CON performs better than
the other partitioning methods. A medium number of generated
subproblem should be chosen to achieve a good tradeoff between
communication times and length of the maximum subtask.
- BT and GBJ
for solving the subproblems
- Simple CSPs should be solved with
simple backtracking, more complex CSP should be solved with
graph-directed backjumping (GBJ). The complexity of a CSP can be
estimated with the average number of tuples per constraint (T/C). The
exact limit between BT and GBJ depends on the implementation of the
algorithms and has to be determined experimentally.
Implementation of parallel constraint satisfaction based on the PAB
strategy is in progress. The strategy is implemented on a
multiprocessor system consisting of TMS320C40. The speedup estimations
are compared with experimental results from this implementation.Page 819
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Acknowledgements This project is partially supported by the Austrian National Science
Foundation Fonds zur Förderung der wissenschaftlichen Forschung
under grant number P10411-MAT. Page 820
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