You Believe You Know What Multimedia Is?
And What Internet Will Do For You?
Well.... Think Again!
Jennifer Lennon
(Hypermedia Unit, Department of Computer Science,
University of Auckland, New Zealand
jennifer@cs.auckland.ac.nz)
Hermann Maurer
(Institute for Information Processing and Computer Supported New Media,
Graz University of Technology,
Schiesstattg. 4a, A-8010 Graz, Austria,
and
Hypermedia Unit, Department of Computer Science,
University of Auckland, New Zealand.
hmaurer@iicm.tu-graz.ac.at)Abstract: In the first part of this paper we argue that the
terms "multimedia" and "hypermedia" need redefining to reflect latest
developments in converging technology. We propose new forms of
"interactive" and "annotated" movies, to be created using advanced
digital techniques. In the second half of the paper we suggest that
some of the problems that users of Internet are currently experiencing
are due to "first generation" systems, but that "second generation"
answers have already emerged.
Key Words: Converging technology,
multimedia, hypermedia, interactive and annotated movies, Internet,
Hyper-G.
1 Introduction
Converging technology, multimedia, hypermedia and Internet. The buzz
words are being used by all comers from children to
politicians. Everyone knows what's meant - right? No, wrong! For
example, the convergence of media into computerised (digitised) form
is "multimedia". Right? No, there is so much more to it that it must
be re-defined to reflect a whole new shift in quality (in the sense of
essence and character). The uniting of computer users through the
introduction of worldwide networks is turning Internet into the
"super-highway" or "infobahn" of the future. Obviously not! Internet
development has repeated the railway history of several continents -
disparate systems radiating from different centres. Now that
unification becomes imperative, the incompatibilities and the
proliferation present a mess to work with. Still, we believe that
present evolution is following an extremely exciting development
curve, as we shall elaborate presently. So first, what do we mean by "multimedia"? Yes, we do expect it to
include a rich mix of text, graphics, pictures, video, and audio, in
digitised form. However, partly because users expect more and more
interaction, multimedia is now developing a much broader scope and
must be given a higher-order definition. For example, any new
definition of multimedia must at least include the latest advances in
panoramic  Page 137
picture viewing techniques, Interactive and Annotated Movies, 3D objects, and 3D scenes.
2 Panoramic Pictures
New digital techniques let viewers look up Mt Everest or down from the
Eiffel Tower, or pan up and down and around a whole 360°
circle. Filming of soccer games is being done with as many as forty
different cameras so that users can choose which part of the action
they want to watch or replay. Viewers are able to put themselves right
in the centre of the action.
3 Interactive Movies
Interactive movies [Jayasinha, Lennon and Maurer 1994] have developed
far beyond the CD-I type where interaction meant little more than
choosing varying places in the movie to skip to. New high-resolution
technology is augmenting the lenses in our eyes with zoom, microscopic
and telescopic capabilities, opening the way for movies of
T.V. quality that let viewers zoom in and out of sections without any
loss of resolution. We shall also have films where the actual "set" is
several times larger than the viewing window, letting the user pan
around the scene following visual clues such as clouds of dust (maybe
the dinosaurs are coming) or auditory clues such as the sound of
drums. Techniques such as these invite us to be virtual participants
in multimedia productions of festivals, concerts, and ballet
performances.
4 Annotated movies
Annotated movies, [Jayasinha, Lennon and Maurer 1994], expand the
definition of multimedia still further. Take, as an example, a
training video that describes troubleshooting in a network. If the
video of the technician giving step by step instructions is shown in
just one quarter of the screen, then the remainder of the screen can
be used to new effect. The second quadrant may show detailed parts
such as connectors, perhaps as three-dimensional models that can be
rotated. A third quadrant may show diagrammatic representations of the
network. The fourth may give key terms from the film dialogue for
which the user can obtain detailed definitions. 
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And still, at any stage in the movie, the user can pause and zoom in
for more details using the high resolution technique mentioned in the
previous section.
5 3D Objects and 3D Scenes
3D in models and scenes is obviously leading us towards something like
virtual reality. We are not, however, thinking of users togged up in
helmet, boots, and gloves - data gloves or any other kind. If we
really believed all the hype about this sort of virtual reality we
would buy shares in "Laundromats for data gloves" to cope with the
lines of perspiring participants! No, we predict that the real thrust
of virtual reality will be from three-dimensional, animated
data-modelling programs that model the real world on a computer screen
and provide total-immersion learning environments. To take the example
of the technician given above, with the aid of a lightweight shutter
or polarising glasses, the viewer will be able to "surf the net" or
"fly through" the inside of a faulty computer component using 3D
(stereoscopic) vision. Simulations of this sort have to be included in
any definition of multimedia.
6 Internet: Mess or Messiah?
Few doubt that networked multimedia (i.e. hypermedia) will be an
essential part of our future, but there is still too much hype
concerning Internet. Internet is certainly:
- the largest library mankind has ever had,
- the messiest library mankind has ever had,
- the most amazing communication/cooperation tool,
- one of most chaotic structures devised by man.
6.1 Internet: The Problems
Finding what you need: How do you know where to look for what? How
many times does your query for information come back as either a
"zero entries found" response or a list of 500 or even 1000 entries! Getting lost: Take one small "side track" to follow something
"interesting" and you can't get back to where you were in the first
place. Speed: Information retrieval at the speed of light? For hypermedia
documents? How many people who make these assumptions have actually
tried to transmit over the net a single picture, let alone a whole
movie? Costs: Here too we hear extravagant claims from people who may have
successfully transmitted a few kilobytes of text information over the
net but are quite unaware of the cost to transmit even one movie. For
example, since the cost of transmitting a  Page 139
movie from New Zealand to anywhere overseas is $3 per megabyte, the
cost of a one-and-a-half or two-hour movie is in the four thousand
dollar range (U.S. $2,000)! Censorship: Unrestricted access for everyone? To everything? It
certainly doesn't take school children long to find the news groups
that their parents disapprove of! Billing: Who is going to pay? And for what? Validation: How can you really be sure that a particular piece of
information downloaded from the net is accurate? If, for example, you
retrieve an article from, say, Stanford University's database, can you
really be sure that it was written by an authority on the subject? Was
it perhaps written by a student, or even worse was it a particularly
clever hoax? Advertisements: Free advertising? The notorious "Green Card" war
that erupted when two lawyers put one "small" advertisement onto
every active bulletin board on the net gives some indication of
consequences. In spite of being flamed down by thousands of responses
from angry users, who claimed advertising like this was against the
spirit of the net, the authors still came back "fighting". Obviously
commercial interests of this sort could swamp Internet. Junk mail: 100, 500 or 1000 pieces of mail per day? We know of
managers, enthusiastic e-mail correspondents, who now have completely
given up reading any e-mail. Their secretaries now act as human
filters, processing e-mail along with the standard mail. Some is
forwarded, some is printed out and filed, together with relevant
documents, for personal attention. And of course much is simply
discarded. Encryption: Is the Clipper chip good, bad, or simply a necessary evil?
The debate continues on - and off - the net. Data Privacy: How can I be sure that you have access to this bit, and
not that byte, of my data? How can we ensure that my credit card
number is only accessed where and when it should be?
6.2 Internet: The Solutions
First generation Internet tools, in particular hypermedia systems such
as Gopher [Alberti, Anklesaria, Lindner, McCahill and Torrey 1992],
WAIS [Stein 1991] and WWW [Berners-Lee, Cailliau, Groff and Pollermann
1992], address many of these problems, but none of them really cope
with all, or even most, of them. Second generation systems are now
emerging that address all the above issues.
6.3 Second Generation Answers
Finding what you need: Unified access to various types of server for
various types of client is now supported by second generation
hypermedia systems. For example, pioneer efforts are Intermedia at
Brown University [Yankelovich, Haan, Meyrowitz and Drucker 1988],  Page 140
and Hyper-G, [Kappe, Maurer and Sherbakov 1993], at
Graz Institute of Technology, the latter probably the first widely
available second generation system. We are at last seeing seamless
interfacing between different platforms. The modern filtering and
searching algorithms used by these systems are also dramatically
improving search hit rates. Problems remain, but these systems have
come a long way. Getting lost: Graphical browsers on top of hierarchical structures are
providing history trails and three-dimensional maps of the hyperspace. Speed and Costs: New compression techniques such as JPEG and MPEG are
helping reduce data transmission speeds and costs, while other methods
are being explored. For example, preloading data is one solution for
LANs. In this case, since most hypermedia documents have a basically
linear structure, data can be downloaded from the net before it is
actually needed for displaying. This is not such a good solution for
WANs, especially where significant costs are involved. One suggestion
is that supervisory programs should be developed that keep statistics,
and by assigning weights to various links, can make intelligent
guesses on what should be downloaded when. Censorship: Since to many people Internet is a symbol for freedom of
speech, censorship is an exceedingly complex problem - particularly
since so much new material is being added to the net daily. We believe
that where censorship is a sensitive issue, such as in schools, one
solution may be to have specialised servers, i.e. censorship by
source. There may be "green" servers suitable for children and
"red-hot" ones that are out of bounds. School administrators will
have the responsibility of setting filters for which servers may
freely be viewed by students, and what is open only to staff. Encryption and Data Privacy: There have been tremendous strides made
in the design of cryptographic protocols. These will ensure user
privacy once legal and political issues have settled down. Billing: Detailed billing systems are already in place in many
systems, providing a range of options from yearly subscription fees to
individual item charges controlled by swipe cards. Validation: In second generation systems, each document may be
accompanied by the author's electronic signature together with
information fields that list relevant professional details. With this
information we can at least make certain value judgments about the
authority of the author. Advertisements: Certainly filtering is one option to be seriously
considered in the short term, but we look forward to the day when
advertising, as we know it, becomes obsolete. For example, on
commercial nets, particularly those controlled by small businesses,
buyers may spurn advertising altogether by letting their electronic
agents rove the net and supply all pertinent information. We may also
see new forms of sponsoring. For example, access to electronic
magazines and journals may have to be controlled by license agreements
based on usage. Popular journals may require  Page 141
more than one license just as traditional libraries buy more than one
copy of books in demand. These licenses may be provided by sponsors in
return for some form of carefully targeted advertisement such as a
small but clickable icon on the cover of the book.
6.4 Where We Stand
We await with interest the result of the promised upgrade to WWW
resulting from a collaboration between CERN and Berners-Lee from
MIT. With similar high expectations we are waiting for Jim Clark's
entry with his hypermedia effort based on "buying" a large segment
of the Mosaic group. One second generation system, addressing most of
the above points and now available, is the previously mentioned
Hyper-G system. This system, adopted by the European Space
Administration, has been singled out for use by over a hundred
universities all over the world, not only as a distributed database
and gateway to Internet but also as the platform for a fully refereed
electronic journal - the Universal Journal of Computer Science.
6.5 Moving Towards a Third Generation
Technology is certainly converging. Computers can now be used as
televisions, and vice versa. They can become Video Digital Recorders
(VDRs) where TV programs are downloaded for later playback. Game
machines may be the forerunners of virtual classrooms. Multimedia is
much more than a mix of new media in digitised form: it is virtually a
new world. To be explored and enjoyed it must be supported by modern
hypermedia tools. Unfortunately, underneath the surface Internet
reminds us of old Assembly Language programs: spaghetti-style messes
of GOTOs. Unfortunately too, first generation hypermedia systems are
being heralded with as much hype as BASIC and FORTRAN languages were
back in the early sixties. Nevertheless, second generation hypermedia
systems are emerging that can certainly be compared with high level
programming languages. And third generation systems are in the wings!
7 References
[Alberti, Anklesaria, Lindner, McCahill and Torrey 1992] Alberti B.,
Anklesaria F., Lindner P., McCahill M., Torrey D.: "The Internet
Gopher Protocol: A distributed Document Search and Retrieval
Protocol"; Available by anonymous ftp from boombox.micro.umn.edu in
directory pub/gopher/gopher_protocol.
[Berners-Lee, Cailliau, Groff and Pollermann 1992] Berners-Lee T.,
Cailliau R., Groff J., Pollermann B.: "WorldWideWeb: The Information
Universe"; Electronic Networking: Research, Applications and Policy
1, 2 (1992), 52-58.
[Jayasinha, Lennon and Maurer 1994] Jayasinha C., Lennon J., Maurer
H.: "Interactive and Annotated Movies"; submitted to Ed-Media 95,
Graz, Austria
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[Kappe, Maurer and Sherbakov 1993] Kappe F., Maurer H., Sherbakov N.:
"Hyper-G - A Universal Hypermedia System"; Journal of Educational
Multimedia and Hypermedia 2, 1 (1993), 39-66.
[Stein 1991] Stein R.: "Browsing Through Terabytes - Wide-Area
Information Servers Open a New Frontier in Personal and Corporate
Information Services"; Byte 16, 5 (1991), 157 -164.
[Yankelovich, Haan, Meyrowitz and Drucker 1988] Yankelovich N., Haan
B. J., Meyrowitz N. K., Drucker S. M.: "Intermedia: The Concept and
the Construction of a Seamless Information Environment"; IEEE
Computer 21, 1 (1988), 81-96.
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