On Second Generation Hypermedia Systems
K. Andrews, F. Kappe, H. Maurer, K. Schmaranz
IICM, Graz University of Technology, Austria
hmaurer@iicm.tu-graz.ac.atAbstract: In this paper we claim that the navigational and structural tools
currently available on the Internet are not sufficient to fully
exploit the tremendous power of the largest information and
communication ressource mankind has ever had. We contend that current
hypermedia systems and its most prominent specimen WWW do not have
enough functionality to provide the power that is needed. We explain
important features that are absent, claim that "second generation"
hypermedia systems incorporating such features are essential and
mention a first such second generation hypermedia system called
Hyper-G, which is just becoming available and is starting to be used
for a wide variety of applications.
1 Introduction
The steady growth of the Internet [Fenn et al 1994] has made resource
discovery and structuring tools increasingly important. Historically
first was the introduction of various dictionary servers, Archie
[Deutsch 1992] being probably the first and most prominent. As an
alternative to having servers that need constant updating, WAIS [Kahle
et al 1992] introduced a powerful search engine permitting full-text
searches of large data-bases and returning a ranked list, the ranking
based on a heuristic approach. Although directory servers like Archie
(to locate a database) and search engines like WAIS (to locate a
desired item in that database) alleviated the problem of finding
information in the Internet somewhat, it soon became apparent that
other techniques would also be necessary. The most important such technique is to emphasise the a-priori
organisation of information, rather than try to search for information
in a universe of completely different databases. Two efforts in this
direction have proved particulalry successful: Gopher, originally
developed at the University of Minnesota [Alberti et al 1992] and the
World-Wide Web (WWW, W3, or "The Web" for short) originally developed
at CERN in Geneva [Berners-Lee et al 1994]. In both cases information is stored in a simple structured fashion on
servers, and can be accessed via clients, with clients available for
most major hardware platforms. Over 3000 Gopher and WWW servers are
currently reachable in the Interent, albeit most of them with little
more than token presentation of the institution running the
server. There are some very notable exceptions, however. Examples of
substantial Gopher and WWW databases include the EARN ("European
Academic & Research Network") Gopher server (gopher.earn.net), the ACM
Siggraph Gopher server (siggraph.org), he CERN WWW Server - the
birthplace of WWW (http://www.cern.ch), MUSE - a Hypermedia Journal
from the Johns Hopkins University (http://muse.mse.jhu.edu), Nando
("News and Observer") News net (http://www.nando.net), and The
Canadian Internet Handbook WWW Server
(http://www.csi.nb.ca/handbook/handbook.html).  Page 127
Information in Gopher is structured in a hierarchical fashion using
menus, an access technique which, though simple to use, has many
well-known weaknesses. Information in WWW is structured in documents;
documents are linked together according to the hypertext-paradigm (see
[Conklin 1987], [Tomek et all 1991] and [Koegel-Buford 1994] for a
general and thorough discussion of hypertext and hyperemdia).
"Anchors" within documents are associated with "links" leading to
other documents. Although many stand-alone systems using the
hypertext-metaphor have emerged since the introduction of HyperCard on
the Mac in 1987, WWW can claim to be the first wide-spread hypertext
system whose component servers are accessible via the
Internet. Indeed, WWW is not just a hypertext system but a hypermedia
system, i.e. documents can comprise text, image, and audio and film
clips. WWW servers are easy to install and clients are available on all major
platforms. All software is free and sources are available. The
node-link technique for navigating and finding information is quite
appealing at least for small to medium amounts of data, and the mix of
media makes the use of WWW aesthetically pleasing. All this has
contributed to the proliferation of WWW, recently overtaking Gopher in
terms of number of installed servers. Indeed there is no doubt that
WWW is not only the first widespread hypermedia system available
through the Internet, but that WWW has actually replaced some earlier
more traditional information systems. The success of WWW, the
number of WWW proponents and freaks, and its publicity even in
non-scientific publications like Time magazine may create the
impression that WWW is the solution for most information needs and
will remain the dominating system for the forseeable future. The reality is different, however. Whilst WWW is undoubtedly a big
step forward compared to pre-WWW times, experience shows that much
functionality required for sizeable applications is missing from
WWW. In this sense, WWW should be considered a first generation
networked hypermedia system. More advanced "second generation"
hypermedia systems are required to cope with the problems currently
being encountered on the Web. Just to give one example, while pure
node-link navigation is satisfactory in small systems it tends to lead
to confusion and disorientation, if not chaos, when applied to large
amounts of data [Conklin 1987]. For substantial applications, some
additional structuring and searching facilities are clearly
required. That links may actually be more harmful than useful has been
already pointed out in [Van Dam 1988] and elaborated in [Maurer et al
1994]. Similarly, the necessity to keep links separate from rather
than embedded in documents as is the case in WWW has already been
demonstrated in the pioneering work on Intermedia at Brown University
[Haan et al 1992]. In [Section 2], we concentrate on features we find desirable in second
generation hypermedia information systems. We compare the features
found in the first generation hypermedia system WWW with those found
in what might be the first second generation hypermedia system,
Hyper-G. This is not to belittle WWW or to glorify Hyper-G, but rather
to clarify why certain facilities are needed. In [Section 3], we briefly
look at communicational and cooperational features that will have to
be integrated in hypermedia systems if they are to be successful: such
features are currently scarcely supported by any hypermedia system,
they are often dealt with in the context of computer supported
cooperative work, rather than hypermedia. In [Section 4] we look in a
little more detail  Page 128
at Hyper-G: it provides a smooth transition from
WWW and hence from the first generation to the second, its increased
functionality supporting a range of new applications.
2 Hypermedia Information Systems: Why First Generation Features are not Enough
In this section we explain some of the properties of first generation
hypermedia systems, using WWW as the most prominent example. We
contrast them with those of Hyper-G, the first second generation
model. We confine attention to networked hypermedia systems with a
client/server architecture. Information in a hypermedia system is usually stored in
"chunks". Chunks consist of individual documents which may themselves
consist of various types of "media". Typically, a document may be a
piece of text containing a picture. Each document may contain links
leading to (parts of) other documents in the same or in different
chunks. Typical hypertext navigation through the information space is
based on these links: the user follows a sequence of links until all
relevant information has hopefully been encountered. In WWW, a chunk consists of a single document. Documents consist of
textual information and may include pictures and the (source) anchors
of links. Pictures and links are an integral part of the
document. Pictures are thus placed in fixed locations within the text
("inline images"). Anchors can be attached to textual information and
inline images, but not to parts of images. Links may lead to audio or
video clips which can be activated. The textual component of a
document is stored in so-called HTML format, a derivative of SGML. In Hyper-G the setting is considerably more general: chunks, called
"clusters" in Hyper-G terminology consist of a number of documents. A
typical cluster may, for example, consist of five documents: a piece
of text (potentially with inline images), a second piece of text (for
example in another language, or a different version of the same text,
or an entirley different text), a third piece of text (the same text
in a third language perhaps), an image and a film clip. Anchors can be
attached to textual information, to parts of images, and even to
regions in a film clip. Links are not part of the document but are
stored in a separate database. They are both typed and bidirectional:
they can be followed forward (as in WWW) but also backwards. The
textual component of a document is usually stored in so-called HTF
format, also a derivative of SGML, but can also be stored as a
PostScript file. The support for multiple pieces of text within a cluster allows
Hyper-G to handle multiple languages in a very natural way. It also
elegantly handles the case where a document comes in two versions: a
more technical (or advanced) one and one more suitable for the novice
reader. As indicated, pictures can be treated as inline images or as
separate documents. Often, inline images are convenient, since the
"author" can define where the user will find a picture in relation to
the text. On the other hand, with screen resolution varying
tremenduously, the rescaling of inline images may pose a problem: if a
picture is treated as separate document, however, it appears in a
separate window, can be manipulated (shifted, put in the background,
kept on-screen while continuing with other information, etc.)
independent of the textual portion (which in itself can be manipulated
by for example narrowing or widening its window). Thus, the  Page 129
potential
to deal with textual and pictorial information separately provides
more flexibility when required. As has been mentioned,text can be
stored in Hyper-G not only in HTF, but also in PostScript
format. Since most printers are geared towards printing PostScript
files, almost all word processing packages are capable of producing
PostScript files as output: thus, all word processing packages can be
used to prepare data for Hyper-G using this approach. Also, PostScript
files allow the incorporation of pictures and formulae; they offer the
user the possibility to view documents exactly as if they were printed
(given high enough resolution screens), and such Hyper-G documents can
be printed with the usual professional PostScript quality. For one of
the major applications of Hyper-G, the Journal of Universal Computer
Science [see Section 4], a full-text search engine has been
implemented for PostScript files as well as full hyperlinking
facilities. The use of standard compression techniques allows the
PostScript files to be compacted to about the same size as equivalent
HTF and HTML files. Thus, the use of PostScript with high-quality
PostScript viewers built into the native Hyper-G clients Amadeus and
Harmony (for MS-Windows and X Windows respectively), gives Hyper-G the
necessary professionalism for high quality electronic publishing of
journals, books, and manuals. In addition to the "usual" types of documents found in any modern
hypermedia system, Hyper-G also supports 3D objects and scenes. The
native X Windows client for Hyper-G (Harmony) provides four different
ways to navigate within such 3D models. Finally, Hyper-G allows the
use of documents of a "generic" type. This permits future extensions
and the encapsulation of documents otherwise incompatible with
Hyper-G. Let us now turn to the discussion of the philosophy of links in WWW
versus Hyper-G. The ability to attach links to parts of a picture is
clearly desirable, when additional information is to be associated
with certain sub-areas of an image. That links are bidirectional and
not embedded in the document has a number of very important
consequences: first, links relating to a document can be modified
without necessarily having access rights to the document itself. Thus,
private links and a certain amount of customisation are possible;
second, when viewing a document it is possible to find all documents
refering to the current one. This is not only a desirable feature as
such, but is of crucial importance for being able to maintain the
database. After all, when a document is deleted or modified, all
documents refering to it may have to be modified to avoid the
"dangling link syndrome", or to avoid being directed to completely
irrelevant documents. Hyper-G offers the possibilty of automatically
notifying the owner of a document that some of the documents that are
being refered to have been changed or deleted, an important step to
"automatic link maintainance". Thirdly, the bidirectionality of the
links allows the graphic display of a "local map" showing the current
document and all documents pointing to it and being pointed at, an
arbitrary number of levels deep. Harmony makes full use of this fact
and provides local maps as an invaluable navigational aid that cannot
be made available for WWW databases ([Andrews et al 1994], [Fenn et al
1994]). Finally, the fact that links can have types can be used to
show to the user that a link just leads to a footnote, or to a picure,
or to a film clip, or is a counter- or supporting argument of some
claim at issue: typed links enhance the perception of how things are
related and can be used as tool for discussions and collaborative
work. Navigation in WWW is performed solely using the hypertext paradigm  Page 130
of
anchors and links. It has become a well accepted fact that structuring
large amounts of data using only hyperlinks such that users don't get
"lost in hyperspace" is difficult to say the least. WWW databases are
large, flat networks of chunks of data and resemble more an
impenetrable maze than well-structured information. Indeed every WWW
database acknowledges this fact tacitly, by preparing pages that look
like menus in a hierarchically structured database: items are listed
in an orderly fashion, each with an anchor leading to a subchapter
(subdirectory). If links in WWW had types, such links could be
distiguished from others. But as it is, all links look the same:
whether they are "continue" links, "hierarchical" links, "referential"
links, "footnote links", or whatever else. In Hyper-G not only can have links a type, links are by no means the
only way to access information. Clusters of documents can be grouped
into collections, and collections again into collections in a
pseudo-hierachical fashion. We use the term "pseudo-hierarchical"
since ,technically speaking, the collection structure is not a tree,
but a DAG. I.e., one collection can have more than one parent: an
impressionist picture X may belong to the collection "Impressionist
Art", as well as to the collection "Pictures by Manet", as well as to
the collection "Museum of Modern Art". The collection "hierarchy" is a
powerful way of introducing structure into the database. Indeed many
links can be avoided this way [Maurer et al 1994], making the system
much more transparent for the user and allowing a more modular
approach to systems creation and maintainance. Collections, clusters
and documents have titles and attributes. These may be used in Boolean
queries to find documents of current interest. Finally, Hyper-G
provides sophistacted full-text search facilities. Most importantly, the
scope of any of such searches can be defined to be the union of
arbitrary collections, even if the collections reside on different
servers. (We will return to this important aspect of Hyper-G as a
distributed database below). Note that some WWW applications also permit full-text
searches. However, no full-text search engine is built into WWW. Thus,
the functionality of full text search is bolted "on top" of WWW:
adding functionality on top of WWW leads to the "Balkanisation", the
fragmentation of WWW, since different sites will implement missing
functionality in different ways. Thus, to stick to the example of the
full text search engine, the fuzzy search employed by organisation X
may yield entirley different results from the fuzzy search employed by
organisation Y, much to the bewilderment of users. Actually, the
situation concerning searches in WWW is even more serious: since
documents in WWW don't have attributes, no search is possible on such
attributes; even if such a search or a full text search is
artificially implemented, it is not possible to allow users to define
the scope for the search, due to the lack of structure in the WWW
database. Hence full-text searches in WWW always work in a fixed,
designated part of the WWW database residing on one particular server. As was mentioned before over 3000 WWW servers are currently installed,
and are accessible via the Internet. However, there is no coherence
bewtween the servers: if a user wants to search for an item in a
number of WWW servers the user has to initiate a new search for each
server. This problem is compounded by the fact that WWW knows only two
types of access rights: everything allowed (webmaster) or read-only
access. Neither are there shades in between, nor is it possible to
allow certain users to edit some parts of a WWW server, other users to
edit other parts. In contrast Hyper-G provides various types of access rights and the
definition  Page 131
of arbitrarily overlapping user groups. Hyper-G is also a
genuine distributed database: servers (independent of geographical
location) can be grouped into collections, with the hyperroot at the
very "top". Thus, users can define the scope of searches by defining
arbitrary sets of collections on arbitary servers. Different groups
can work with the same server without fear of interfering with someone
else's data. To be more concrete, suppose 10 departments within a
university intend to operate a WWW database. If they operate one
server together and if all want to input their own data, the data of
department X is not protected from any kind of access or change by
department Y! Hence the tendency would be to operate 10 different
servers. (Indeed, there are many more WWW servers than there are
server sites, clearly demonstrating this phenomenon.) However, if the
10 departments operate 10 different servers and a user from outside
wants to look up a person without knowing the department, the user is
forced to query all of the servers, one after the other. Hyper-G, being a distributed database with well-defined access rights
of fine granularity, offers a much more satisfactory solution: the 10
departments operate a single server, different users have different
access rights: not only can department X not influence the information
of department Y, certain parts of the database may have even their
read access restricted to certain groups or even to single individuals
("private collections"). Hyper-G may be used anonymously, but if users
identify themselves they will automatically be shown their "home
collection", where they have collected the information most important
for them, and from where they can enter all those parts of the
database to which access is permitted for them. Continuing the earlier
example, suppose an outside user looks for a certain person. Accessing
the single Hyper-G server operated by the 10 departments with a
full-text search will find the information, assuming it is
present. However, suppose the departments insist on each operating
their own Hyper-G server: by simply defining a collection "servers of
this university", a single Hyper-G search will still examine all of
the 10 databases (assuming they are in a LAN or on the Internet).
Even now, the servers offer possibilities not available without proper
access control: members of the departments may keep some information
just for themselves, or for a group they collaborate with, etc. If one has access to a local Hyper-G server, all accesses to other
Hyper-G servers, but also WWW, Gopher and WAIS sites are routed
through the local Hyper-G server. Documents retrieved once are
automatically cached (for all users of that server), so they will no
longer be retrieved from the remote database next time around. Using
the separate link database, it can be assured that new versions of a
cached document are automatically retrieved when a request for
accessing the document is issued. Although recent WWW servers also
support caching, the consistency of cached documents cannot be
guaranteed. As we will discuss in [Section 4], caching in Hyper-G
applies equally to documents from non-Hyper-G servers. Hence, using a
local Hyper-G server may be quite valuable, even if that server is
used for nothing much beyond caching! The acceptance of a hypermedia system is certainly not only dependent
on deep technical features, but above all on the information content
and the ease of use. Due to the fact that large hypermedia systems
tend to lead to disorientation, second generation hypermedia systems
have to try very hard, both at the server and at the client end, to
help users with navigational tools. Some navigational tools, like the
structuring and search facilities have already been described; others,
such as maps, history lists, specific and personal collections  Page 132
can
also be of great help and are available in Hyper-G; a particular
speciality of the Harmony client (assuming an OpenGL environment) is a
3D browser: the "information landscape" depicts collections and
documents (according to their size) as blocks of varying size spread
out across a three-dimensional landscape, over which the user is able
to fly.
3 Hypermedia for Communication and Collaboration
First generation hypermedia systems like WWW have traditionally been
seen mainly as (simple) information systems. Most applications
currently visible support this view: very often WWW servers offer some
pleasantly designed general information on the server-institution, but
only rarely does the information go much deeper. If it does, usually a
"hybrid" system is used, WWW with some add-ons using the scripting
interface of WWW. It is our belief that hypermedia systems acting as simple information
systems, where someone inputs information to be read by other users,
do not offer much potential: they will disappear into obscurity sooner
rather than later. To ensure the success of a hypermedia system, it
must allow users also to act as authors, allow them to change the
database, create new entries for themselves or other users, create a
personal view of the database as they need it, and, above all, allow
the system to be used also for communication and cooperation. First generation hypermedia systems like WWW almost entirly lack
support for such features. Emerging second generation hypermedia
systems are bound to incorporate more and more features of the kind
mentioned; Hyper-G provides a start. The native Hyper-G clients Amadeus and Harmony are designed to allow
the easy import of data into the server. (Note: At the time of writing
not all functions desirable are available yet. They will be by the end
of 1994). They are also designed to allow point-and-click link
generation: select the source anchor location with a mouse-click,
select the destination anchor with a mouse-click and confirm that a
link should be created. Hyper-G supports annotations (with user-definable access rights): in
contrast to some WWW clients which also allow annotations which are
then kept locally, Hyper-G annotations become part of the database,
i.e. are also available when working with other clients, or from
another user account or machine. Annotations can themselves be
annotated; the network of annotations can be graphically displayed
using the local map function of Harmony. Thus, the annotation
mechanism can be used as the basis of (asynchronuous)
computer-conferencing, and has been sucessfully employed in this
fashion. The client-server protocol in WWW is "static" in the sense
that the server can only react to requests by the client, but cannot
become active itself. In Hyper-G the client-server protocol is
"active" in the sense that the server can contact the client: this can
be used for example to send update notification to a client, and
provides the first (rudimentary) possibillities for client-client
communication for synchronuous communication, conferencing and
cooperation. We believe that many of the features discussed in the area of computer
supported cooperative work [Devan 1993] will eventually be
incorporated into second generation hypermedia systems. This approach
is also planned for Hyper-G, but will not be fully supported for some
time yet.  Page 133
Some of the most widely used functions of the Internet are file
transfer (FTP) and electronic mail. Hence, second generation
hypermedia systems have to support both FTP and particularly
email. Without leaving their hypermedia environment, users must be
able to edit, send, and receive email. Email should automatically be
presorted by criteria such as subject, author, date, etc. Related
pieces of email can be linked together, the local map feature
presenting a good graphical overview of the flow of the email
discussion pertaining to a certain subject. The hypermedia system
should also have the possibility to send mail with delays or on
certain dates to act as reminder and as an active personal
scheduler. A number of relevant ideas are collected in [Kappe et al
1993b] and are currently under implementation for Hyper-G.
4 Hyper-G: A Smooth Transition from First to Second Generation Hypermedia Systems
As has become clear from the above discussion, first generation
hypermedia systems such as WWW do not have enough functionality to
serve as a solid and unified basis for substantial multi-user
information systems with a strong communicational component. Hyper-G is a first attempt to offer much more basic functionality, yet
to continue the path started by WWW and remain fully interoperable
with WWW: every WWW client can be used to access every Hyper-G server,
albeit occasionally with some loss in functionality; a Hyper-G client
may, through a Hyper-G server, access WWW, Gopher, and WAIS servers
without any loss of functionality, indeed providing "free" caching as
a by-product. The compatibility of Hyper-G with WWW and Gopher actually goes much
further: tools to import complete WWW and Gopher databases into
Hyper-G without manual intervention are in preparation. Thus, users of
WWW can migrate up to an environment allowing all kinds of searches,
access control, etc., without being forced to abandon their current
database or their favourite WWW client. Hyper-G was released in July 1994, and already has substantial
following. A slate of further tools to make working with Hyper-G even
easier will be completed by the end of 1994. Hyper-G is the most powerful networked multimedia system currently
available, and is free of charge for all educational institutions. The
source code of the major clients (with the exception of some
proprietory segments) is or will be available for developers. Due to its functionality, Hyper-G is used for a wide variety of
applications:
- As a basis for university information systems (with substantial
information content at Graz University of Technology and The
Univesity of Auckland, and in experimental use at a number of other
universities)
- As an organisation-wide information and communication system (the
European Space Agency, ESA, being the largest user sofar)
- As a multimedia infrastructure for museums and exhibitions ( MONZ,
the new Museum Of New Zealand, the Interactive Information Center in
Styria, and the AEIOU project as three major examples)
 Page 134
- As an infrastructure for teleteaching experiments (the University of
Auckland in cooperation with NZ Telecom as a first test-site)
- As an infrastructure for electronic publishing (with a German
publishing consortium including Meyer/Brockhaus/BI/Langenscheidt for
reference books, and Springer in connection with the new
Journal of Universal Computer Science with a backbone of 65 Hyper-G
servers as examples)
- As an infrastructure for the cooperation amongst mathematicians in
Germany (as recommended by the "Deutsche Mathematiker Vereinigung")
Whether Hyper-G will ever be as wide-spread as Gopher still is and as
WWW has started to be, nobody can know. What is clear, is that time is
working against first generation systems and in favour of the
increased functionality and universality, of second generation
systems. Hyper-G will certainly contribute to and speed up
developments in this direction by demonstrating the feasability of new
concepts and of a new generation of networked multimedia systems. More information and software concerning Hyper-G is available by
anonymous FTP from "iicm.tu-graz.ac.at" directory "pub/Hyper-G". For
more information on J.UCS, send an email with the subject "[info]" or
the word "info" as first and only line of your message to
"jucs@iicm.tu-graz.ac.at" or look on the above FTP server in directory
"pub/JUCS".
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