A Framework to Evaluate the Performance and Satisfaction
of Virtual Teams in On-line Learning Environment
Ying-Chieh Liu
School of Management Information Systems, Edith Cowan University, Western
Australia
allanliu364@hotmail.com
Janice Burn
School of Management Information Systems, Edith Cowan University, Western
Australia
j.burn@ecu.edu.au
Abstract: This paper describes the development of a framework
which can be used to evaluate the performance and satisfaction of virtual
teams in an online education environment. A comprehensive literature review
of existing virtual team research is used to develop a framework and this
is then substantiated against existing theories in relation to Computer
Mediated Communication (CMC). The framework is distinct and feasible; provides
social and task dimension; and provides the relationships between variables.
In addition, each variable is discussed and the clues of methodology design
are presented.
Keywords: virtual teams, performance, satisfaction, framework,
online learning
Categories: TH.EV; TO.4, TO.20, TO.32
1 Overview
It has long been acknowledged that computer networks have changed the
way that people and organizations work and communicate [Anderson
& Shane 02]. One such consequence is the emergence of 'Virtual
Teams' where members interact via a CMC system rather than in a face-to-face
environment [Driskell & Radtke 03]. This is particularly
prevalent in the area of education where online studies reach a wider population
without a substantial increase in resources [Lipnack &
Stamps 00].
While virtual teams can generate considerable cost savings it has been
found that the performance and satisfaction of virtual teams rarely matches
up to that of traditional face-to-face teams [Warkentin
et al. 97][Galegher & Kraut 94][Straus
97][Valacich & Sarker 02] with only a few
studies finding relatively little or no difference [Sharda
et al. 88][Burke & Chidambaram 96]. It is
suggested that the inherent difficulties in establishing intimacy and bonding
among the members of virtual teams results in a reduction in decision-making
quality and satisfaction [Valacich & Sarker 02][Warkentin
et al. 97].
Many varied constructs have been identified as impacting on the performance
and satisfaction of virtual teams. For example, [Driskell
et al. 03] studied the relationships between cohesiveness, status processes,
counter normative behaviour and communication; [Ancona
& Caldwell 92] explored the relationships between diversity and
performance; [Anderson & Shane 02] found that
netcentricity contributed to the performance of virtual teams; [Balthazard
et al. 04] discussed the relationships between performance of virtual
teams and expertise, extraversion and group interaction styles.
Some researchers focus on task dimension [Bradley
et al. 03][Kirkman et al. 04][Janz
et al. 97], while others focus only on the social dimension [Matveev
& Nelson 04][Chin et al. 99]. Clearly there
is a need for studies focusing on both task and social dimensions in relation
to performance. This study examined these issues in the context of online
education and specifically addressed the questions:
- Are there any specific social or task factors that affect the performance
and satisfaction of virtual teams?
- How do the factors affect each other and what impact do the factors
have on the performance and satisfaction of virtual teams?
As a first step, a comprehensive literature review of virtual team research
has been undertaken to allow the researchers to develop a framework for
the study. This is described in the following section and validated against
existing theories in relation to CMC. The Periodic Table, Media Richness,
SIDE and SIP are explored and applied to the framework. Then, each variable
is discussed in relation to the case study or filed experiment and the
design of instructions. In the end, the advantages of this framework and
future research are addressed.
2 On-Line Education Environment
The environment of recent research in virtual teams is twofold: real
world and school. A real world environment of virtual teams focuses on
global virtual teams. Such as [Kock & Lynn 05]
studied 290 new product development teams that conducted variable company
projects located in North-eastern US. School environment is divided into
two types that both subjects are students. The first type focuses more
experimental design and control mechanism. Such as a study by [Montoya-Weiss
et al. 01] integrated 175 graduate students located in US and Japan
to form the virtual teams. It had rigid experimental processes to control
the variables and gain the expected results. The subjects are voluntary
and asked to follow the rules of the experiment. Another type (i.e. field
experiment) focuses on the natural settings, such as a seven-year-project
HKNET [Genuchten et al. 05] combined the students
of the six universities in Hong Kong, Florida, Tilburg, Eindhoven, Grenoble
and Beijing to form virtual teams. This kind of environment has less control
variables and focuses on the natural settings to observe the subjects.
For the comparison of the two environments (real world and school),
real world environment is not easy to be obtained and may have more bias
to evaluate the relationships between research variables due to the difficulties
of controlling the whole variables. Comparatively, school's environment
is pure and easy to be obtained and manipulated. Thus, most virtual team
research has used this environment. Among school's environment, experimental
environment is excellent at controlling the variables and can precisely
conclude the relationships between variables. But, the environment is difficult
to be reproduced and transplanted to real life, and thus the external validity
is weak.
On the contrary, although few variables are controlled in natural settings
environment may cause the difficulty to duplicate the project in the future
and some uncontrolled variables may affect the results, it makes the participants
work in a natural setting and leads to greater generalisability (external
validity) of result and construct validity [Judd et al.
1991].
Although each environment has its value to be employed, this study focuses
on the natural settings in the on-line education environment. In this environment,
students can interact naturally and few variables are controlled. [Moore
89] identified the three kinds of interaction of on-line learning:
learner-content, learner-instructor, learner-learner. Among them, interaction
of students seems to be one of the most influential factors of on-line
learning [Swan 01]. A study by [Fulford
& Zhang 93] suggested that students' perceptions of interaction
are important indicators of the satisfaction with instruction. Similar
studies [Picciano 98] [Jiang &
Ting 00] also explained that students' perceived learning from online
courses was related to the amount of discussion. These studies implied
that students' interaction in the on-line learning is crucial for their
performance and satisfaction. Thus, this study focuses on the processes
of students' interaction in the on-line learning environment.
3 Literature Review of Virtual Teams
According to Social Presence Theory [Short et al. 76]
and Media Richness Theory [Daft et al. 87], the less
information available within a medium, the less attention is paid by participants.
Both theories argue that the lack of information conveyed by CMC such as
facial expression, posture, dress and nonverbal cues, leads to lower communication
effectiveness. This result corresponds with the findings of research by
[Bordia 97] analysing 18 studies (1985-1994) comparing
face-to-face and CMC.
[Powell et al. 04] reviewed 43 research studies
(1988~2002) about virtual teams and proposed a detailed framework for future
study of virtual teams. The framework includes four general constructs:
"inputs", "socio-emotional processes", "task processes"
and "outputs". "Inputs" focuses on the pattern and
composition properties of virtual teams, such as team, culture, technical
abilities and training. "Socio-emotional processes" concerns
the building of social relationships between team members. This includes
cohesion and trust. "Task processes" relates to the processes
that team members use to cooperate in order to complete a task or reach
a goal. The components are communication, coordination and task-technology-structure
fit. "Outputs" refers to the outcomes in relation to both performance
and satisfaction. The framework is shown as below in Figure
1.
The advantage of this framework is that it presents the key issues identified
in relation to virtual teams and acts as a starting point for any researcher
in this area. An analysis of each of the contributing factors allows the
researcher to develop a revised framework for the specific research environment
under study. For example, [Driskell & Radtke 03]
found that past research on virtual teams paid too much attention to developing
advanced technological environments instead of social and psychological
dimensions. So the emphasis within a new study may shift the balance by
revising the framework.

Figure 1: Powell's et al. (2004) framework of virtual teams
Within the "Socio-emotional processes" dimension, the concept
of "trust" in virtual teams has been widely researched [Morris
et al. 02] [Erdem & Ozen 03]. Indeed this
area has taken on a life of its own and Appendix 2
highlights the extent to which 'Trust' has been shown to inter-relate
with a myriad of other concepts.
"Trust" is actually excluded for three reasons:
- Firstly, past studies show that trust is a not only an extensive but
incongruous issue for team research. For example, [Li et
al. 04] studied trust over multi-dimensions: cognitive trust, calculative
trust and institutional trust; [Clases et al. 03]
studied the correlation of trust to personal bonding and shared experiences.
[Mayer et al. 95] studied trust in regard to the ability,
benevolence and integrity factors. Appendix 2 aggregates
Clases et al. fifteen studies on trust and shows the multi-dimensions of
issues impacting on trust. As yet, there has been little convergence in
research studies in this area and while recognized as a critical area it
merits individual study;
- Secondly, this study focuses on a specific environment: student on-line
learning. The interaction of students with teachers and other students
follows a similar pattern as seller and buyer. There is an obligation and
pressure for students to cooperate to finish the tasks that teachers assigned.
Even if students do not trust others they still have to endeavour to work
together. Therefore trust in the socio-emotional sense may be seen to be
a less important issue in this environment;
- Finally, in the on-line learning environment with natural settings,
the forming of virtual teams is always pre-selected by lecturers from a
single large cohort of students (it could be randomly selected). While
'trust' may be a factor it should impact equally on all teams and so is
excluded from the comparison between teams.
Similarly, the concept of "task-technology-structure fit"
will also be excluded from this study. [Powell et al.
04] stated that there is a need to determine the tasks suitable for
various technologies, the tasks suitable for a particular structure, and
the technology adopted by team members to form a new structure over time.
However, in a learning environment, the tasks are always assigned by the
lecturers. Students may use the tools (Blackboard or WebCT) provided by
the school to communicate with each other and structured change is minimal.
Thus, "task-technology-structure fit" should be a fix factor
in an on-line learning environment. This also applies to the inputs part
of the framework of Powell et al., design of teams is redundant because
the structure of teams is fixed; culture is similar to trust in the sense
that all team members share the same organisational culture and are drawn
from a single cohort incorporating many ethnic cultures and so a mixed
culture is common to all teams equally; technology is fixed and training
of students is through a structured process and can be viewed as a constant
variable. Finally, the authors believe that collaboration rather than coordination
is more suitable for this study given that this is a learning environment.
The revised framework of this study is therefore as below:

Figure 2: The framework of this study
4 CMC Theories
CMC has been found to promote interpersonal relationships between team
members in the early development of teams [Maznevski &
Chudoba 00][Robey et al. 00]. However, if there
is an absence of face-to-face meeting, the teams might exchange social
cues through CMC to build relationships [Robey et al.
00]. Relationship building can strengthen feelings of inclusiveness
or a sense of belonging to teams and further foster cohesion [Powell
et al. 04]. Cohesion has been considered to be the most important small
group variable [Lott & Lott 65]. It has been
associated with better performance and satisfaction [Lurey
& Raisinghani 01][Maznevski & Chudoba 00].
It is possible that periodic face-to-face meeting promises the improvement
of coordinating members' activities and ensuring the project progress [Maznevski
& Chudoba 00]. However, if face-to-face meeting is not feasible,
exchanging information through CMC fosters the coordination and collaboration
of virtual teams [Tan et al. 00]. Collaboration also
has been linked to performance of teams [Johansson 99][Mayer
et al. 95]. Figure 3 summarizes the results of
those studies, showing the connection between relationship building, cohesion,
communication, collaboration and performance.

Figure 3: The relationship of all concepts
[Kirkman et al. 04] suggested that extensive training
helps overcome process loss in leadership, conflict management and meetings
management. In addition, use of behavioral interviewing techniques and
panels to help new members can balance technical and interpersonal skills
to avoid misuse of technology. [Solomon 01] found
that providing proper technology for communication, understanding the needs
of the team and creating a sense of shared space can help virtual teams
improve both performance and satisfaction. [Markus 94]
recommended that better IT support, adhesive relationships and better work
practices can improve the performance of virtual teams. Hence task orientation
(such as communication and collaboration) and social orientation (relationship
building and cohesion) are both important for improving the performance
and satisfaction of virtual teams.
5 Application of Theories
In earlier studies of CMC, theories such as the Social Presence Model
[Short et al. 76] and Media Richness Theory [Daft
& Lengel 84][Daft & Lengel 86][Daft
et al. 87], found that the virtual environment lacking in socio-emotional
aspects. More recent theories suggest that these relationships can, nevertheless,
be developed in the virtual environment. This section introduces four theories:
The Periodic Table, Media Richness, SIDE and SIP. "The Periodic Table"
is used to provide a holistic view of this study. Other theories are introduced
individually and applied to the framework in section 5.5.
5.1 The Periodic Table
"The Periodic Table" (Figure 4) was developed
by [Lipnack & Stamps 00]. On the horizontal dimension,
it contains inputs, processes and outputs. The elements on the vertical
dimensions are purpose, people, links and time; each of these vertical
dimensions follows the procedure illustrated by the flow chart (inputs==>system==>outputs),
and is independent of each other. As the flow chart indicates, the system
receives input from one of the horizontal dimensions, and then it processes
the element to produce the corresponding output. The output is also directed
back to the input to strengthen or weaken the force of the current progression
on subsequent inputs.

Figure 4: The Periodic Table of virtual teams
This model presents an intact view of virtual teams' working process
and is easy to understand. However, there are some defects in this model.
Firstly, the model does not explain the relationships between vertical
dimensions, such as the relationships between links with purpose and people;
the link's change by time; and the relationships between people and purpose.
Secondly, the model does not explore the relationships between elements.
For example, media and goals may affect the task; leadership and tasks
may influence results.
This model also supports the two dimensions of this study: "socio-emotional
processes" (i.e. people dimension) and "task processes"
(i.e. purpose dimension).
5.2 Media Richness Theory
[Daft & Lengel 84][Daft
& Lengel 86][Daft et al. 87] developed Media
Richness theory. The theory suggests that organizational success is based
on the organization's ability to process information of appropriate richness
to reduce uncertainty and clarify equivocality. Uncertainty means the absence
of information. When information increases, uncertainty decreases. Equivocality
implies ambiguity and the existence of multiple and conflicting interpretations
about a certain situation.
Information richness is the ability of information to change understanding
with a time interval. There are three ways to identify the richness of
media: immediate feedback, the number of cues and channels utilized, personalization
and language variety [Daft & Wiginton79]. According
to this definition, face-to-face is the richest media because it provides
immediate feedback, manifold cues (such as body language, eye contact and
tone of voice) and message implication expressed in natural language. CMC
is suitable for task-oriented jobs rather than social-oriented jobs. This
is similar to the Cuelessness Model [Kemp & Rutter
82] and Reduced Social Cues approach [Kiesler 86][Siegel
et al. 86].
The results of testing Media Richness theory vary. For example, [Markus
94] tested the theory by observing the using of electronic mail and
found that employees preferred email for informational messages and telephone
for personal message. [Zack 94] compared Electronic
Messaging (EM) and traditional communication (face-to-face, telephone and
memo) and reported that EM was not a substitute for face-to-face interaction.
However, EM is an effective communication tool when members shared interpretative
context.
[Schmitz & Fulk 91] examined the effects
of perceived media richness and social influences from organizational colleagues
on the uses and assessments of electronic mail. They found that perception
of media richness was not dependent on the features of the media but rather
on the experience of using a computer, such as keyboard skills and experience
of software. The greater the experience of using computers, the higher
perceived richness of media. [D'Ambra et al. 98]
tested the Media Richness theory and found that media richness might not
be the only predictor of media choice for task equivocality. They concluded
that the richness of media is perceived multi-dimensionally in terms of
the information carrying capacity of media.
5.3 Social Identity and Deindividuation (SIDE) Model
The SIDE model was developed by [Lea & Spears 91]
to overcome the insufficient theoretical foundation of earlier CMC. It
provides a more comprehensive model by focusing on Social Identity (SI)
theory and a re-conceptualization of de-individuation. The SIDE model believes
that the visual anonymity and physical isolation of members in a CMC environment
should incur deindividuation and the lessening effects of the individual's
social or personal identity.
Users' behaviour in CMC environment is different and depends on the
salient identity in the particular situation. When group norms are strong,
identity will be salient and there is coincidence between individual behaviour
and group normative behaviour. In situations where group norms are weak,
personal identity will become salient and behaviour will be in line with
personal norms. To simplify the SIDE theory, in the CMC environment, when
participants communicate through visual anonymity (the physical cues such
as face-to-face communication is unavailable to identify others as individuals),
they are deindividuated. In this situation, when a group identity is formed
instead of an individual identity, it facilitates the social relationships
such as shared norms.
The SIDE model suggests that the reduction of social cues in CMC environment
does not equate to the reduction of social context. Although there are
less social cues, the remainder can still support in formation of an impression
of partners. It can convey social information, aid in regulating behaviour
and provide a social context for communication and relationship building.
Several studies have tested the SIDE model. [Postmes
& Spears 98] reviewed studies about SIDE model to examine the impact
of properties of CMC on social influence and summarized that group identity
was salient, anonymity increased social identity with group, group attraction,
conformity to group norms and stereotyping by depersonalising perceptions
of the self and others. In addition, they conducted a meta-analysis of
deindividuation theory and the result showed little support for (a) the
occurrence of deindividuated behaviours or (b) the existence of a deindividuated
state, but support for a social identity model of deindividuation effects.
The researchers explained that this might be caused by situation-specific
rather by general social norms. However, the SIDE theory still be relevant
to this study.
5.4 Social Identity and Deindividuation (SIDE) Model
Due to the discrepancy between "cues-filtered-out" [Culnan
& Markus 87] and the findings from field research that personal
relationships did develop in a CMC environment, [Walther
92] developed the Social information Processing (SIP) perspective of
CMC. SIP is based on the assumption that people seek to affiliate in their
communication. People form initial impressions of each other based on the
exchange of social information. In a CMC environment, as the amount of
textual messages increase, partners are tested and interpersonal impressions
adjusted. Then, interpersonal relationships and personalized communication
develop over time and the conversation tends to be personal instead of
impersonal. Although with the reduction of social cues conveyed in CMC,
the SIP believes that impression formation and relational communication
still can be established as long as adequate time is given. This phenomenon
was called "hyperpersonal communication" [Walther
96]. [Walther 96] defined hyperpersonal commnucation
as "CMC that is more socially desirable than we tend to experience
in parallel FTF interaction" (p17).
For developing relationships in CMC, members must be motivated to form
relationships and impressions through interpreting the available social
cues. The reduced social cues in CMC still enable members to manipulate
their self- presentation to project a favorable image. In the absence of
contradicting information, members may form idealized stereotypical impressions
based on the available social cues and selective self-presentation.
The SIP suggests that VT and FTF may operate at different rate instead
of capability. That means due to the limitations of CMC, the media cannot
convey all the information for task and social need in as little time as
FTF communication. However, users can adapt into the nonverbal messages
and exchange social information over time. A meta-analysis of study by
[Walther et al. 94] provided evidence of this aspect.
The study reported a higher percentage of social-oriented communication
and smaller differences between FTF and CMC group in unlimited time groups
than in restricted time groups.
5.5 Applying the Theories to The Framework
From the preceding discussion, it can be seen that the concepts in the
"Periodic Table" can be applied to the "virtual teams"
dimension, "Media Richness" can underpin the "Task Processes"
dimension and "SIP" can be applied to the "Socio-Emotional
Processes" dimension. The detailed explanation is as below:
Firstly, "The Periodic Table" provides a holistic view of
the study. There are four factors in the vertical dimension: purpose, people,
links and time. Purpose implies "Task Processes" while people
implies "Socio-Emotional Process". "Links" presents
communication and include three components: media, interactions and relationships.
Next, Media Richness theory suggests the belief that CMC is more suitable
for task-oriented jobs. "Task Processes" dimension is to explore
how the members communicate, collaborate and affect the teams' performance
and satisfaction in the virtual team settings.

Figure 5: The theories applied to this study
Furthermore, there are three key issues of SIP. First, members seek
for affiliation in their communication, then members are motivated and
third is the most important one: time. SIP enforces the belief that members
of VT can develop social relationships equally as good as FTF as long as
adequate time is available. "Socio-Emotional Processes" dimension
is to figure out how the virtual team members build social relationships
and how the social teams.
Finally, the two-way arrow between "Task Processes" and "Socio-Emotional
Processes" is showing the interaction between the variables. Except
the relationships in Figure 3, it is valuable that
exploring the effect of "Socio-Emotional Processes" dimension
factors on "Task Processes" dimension factors and futhermore
how their interaction affect the performance and satisfaction.
6 The Exploration of Each Variable
The following sub-sections introduce each variable in the framework
of this study (Figure 2). The purpose of this section
is to give a detail and comprehensive understanding of each variable and
furthermore it is enabled to design the case study or field experiment,
and develop instructions to validate the framework and explore the relationships
between variables (Figure 3).
6.1 Communication
6.1.1 Communication in Virtual Teams
Although some researcher argue that the communication in electronic
communication has decreased due to the lack of speech acknowledgements
(e.g., "hum?" "Uh-hmm") and social greetings [O'Connail
et al. 93][Sarbaugh-Thompson & Feldman 98],
there is no doubt that the electronic communication consumes more time
and conversation contexts. Others suggest that a problem-solving task is
not suitable for electronic communication, even if the task is low in complexity
[Straus 96][Gallupe & McKeen
90]. That means the efficiency of electronic communication in problem-solving
tasks is lower than FTF (Face-To-Face) communication.
Message understanding is a dilemma in virtual teams. Successful communication
demands the foundation of mutual knowledge and parties use physical and
linguistic expression to make inferences about others knowledge [Hollingshead
98]. A study by [Marshall & Novick 95] demonstrated that conversation
still goes well and message understanding is fine after removing the visual
factor. [Straus et al. 01] noted that when the visual
observation is removed from communication, the evaluation of others is
less stereotyped and more valid (e.g., interviewers evaluate the job applicants).
Another issue of effective message understanding is time. The individual
takes longer time to form impressions of others and decode social cues
when communicating electronically [Sproull & Kiesler
86]. Many studies show evidence to suggest that the efficiency and
effectiveness of message conveyance of virtual teams should be the same
as FTF teams when adequate time is given for virtual teams [Burke
& Chidambaram 96][Galegher & Kraut 94][Warkentin
et al. 97].
Thus, the social and normative context may be more crucial in electronic
communication [DeSanctis & Monge 99]. Therefore,
when sufficient contextual information is given, message understanding
can be very high in electronic communication. Furthermore, message understanding
may facilitate the relationship building and coordination in the virtual
teams.
6.1.2 Related Studies about Communication
A study by [Roebuck et al. 04] stated that there
are three challenges of communicating in virtual teams: lack of FTF interaction,
difficulty of building relationships and challenge of accessing and leveraging
the unique knowledge of each member to reach the team's goal. This study
gave a murder mystery to virtual teams of business students and asked them
to discuss and cooperate to solve the mystery through CMC in thirty minutes.
The result showed that students can overcome the difficulties encountered
in communication in virtual environment.
Despite the absence of FTF communication in virtual teams, asynchronous
communication in virtual teams may be more effective in some aspects [Dufner
et al. 02]. Communication in virtual teams always takes place over
an extended period of time. The delay between response and feedback might
provide members the opportunity to think about the problems and reflect
more efficiently.
6.2 Collaboration
6.2.1 The Types and Strategies of Collaboration
There are three basic types of relationships among tasks: independent,
dependent and interdependent [Chen & Lin 02].
"Independent tasks" means dual tasks have no interaction between
them; "dependent tasks" means a task demands data input from
another task; "interdependent tasks" means both tasks need information
input from each other. To manage an independent task is easy because the
task can be finished in any sequence instead of influencing others tasks.
To deal with dependent tasks is also simple because the tasks can be completed
in order. However, when the environment is more complex and more overlapping
tasks exist, interdependent tasks occur. The interlaced input and output
relationships of tasks make the coordination more difficult.
[Thompson 67] defined three types of collaborative
mode pool, sequential and reciprocal. Pooled mode occurs when the group
members share activities or produce common resources, but otherwise are
independent. Pooled mode is best coordinated through standardization or
the development of rules that promote unified action, such as voting or
polling. Sequential mode occurs when some activities of group members are
dependent on the completion of others before beginning. Group members must
work on the same agenda item during any time period. Reciprocal mode arises
when each activity requires inputs from the others. This mode is used in
more complex situations that need real time and group decision-making.
[Turoff & Rana 93] proposed five different
collaborative strategies:
- Parallel: group members engage in modular sub-tasks that require little
or no synchronization;
- Pooled: the whole group may need to cooperate in a loosely coupled
fashion to develop a collective group output by combining the outcomes
of the parallel activities. In this strategy, interdependence among the
activities is low, but not all of the activities can be performed in a
pure parallel mode at the individual level.
- Concurrent: group members work together and interact in a tightly coupled
mode;
- Sequential: the group implicitly or explicitly adopts a plan of action
and sequentialises the work process. Some of the activities require to
be taken care of before moving on to the next set of activities;
- Reactive/Reciprocal: the task involves very high levels of interdependence
in terms of the effects of previously performed activities and external
events. The order of occurrence is not predictable in time, but event oriented.
Summarily, collaboration is divided into three basic types: pool, sequential
and reciprocal. [Benbunan-Fich et al. 01] observed
the collaboration strategy of virtual teams:
"They usually began their discussion by trying to solve their differences
and only when the deadline was approaching, they paid attention to the
worksheet questions. In asynchronous groups, most of the time was consumed
in the solution of the disagreements (discrepancy reduction) or discussion
of new issues that came up. During the course of the experiment, asynchronous
groups had to decide how and when to proceed if they encountered missing/absent
members. The rest of the team identified them when they failed to post
their individual position statement by the deadline." (p6).
Furthermore, [Benbunan-Fich et al. 01] described
the use of collaborative strategy of virtual teams: "Three groups
appointed a representative to compile the individual contributions and
develop a group report (pooled collaboration), while two groups decided
to assign each participant a different part of the final report (parallel
collaboration). In the pooled collaboration mode, the compiler summarized
the individual position statements based on the discussion transcripts,
and posted drafts of the final reports to get approval from the rest of
the team. In one online group, the compiler exercised some discretion and
added extra ideas to the final report. But when the drafts were presented
for approval, nobody seemed to detect or object to these extra ideas."
(p6).
6.2.2 Related Studies About Collaboration
[Kraut et al. 99] studied the comparison of using
electronic network and personal relationships in the collaboration of relationships
of buyers and suppliers. The result shows that collaboration in an electronic
network is suitable for routine work.
[Montoya-Weiss et al. 01] experimented with global
virtual teams with 35 five-person teams in the United States and Japan.
This study found that collaboration plays a positive moderation role in
conflict management and team performance. Some challenges of collaboration
in virtual teams are as following:
- Social cues are not easy to be conveyed, feedback is delayed and interruptions
or long-time suspension in communication occur frequently in virtual teams
environment;
- Many topics might be launched at the same time. When virtual team members
contribute at different time on different topics, the information might
be overloaded or inadequate and the difficulty of collaboration is increasing
possibility;
- Long duration and interrupted communication may lead to discontinuous
and incoherent discussions.
[Johansson et al. 99] studied the distributed collaboration
of a student project about engineering software development. The result
shows that communication and collaboration are extremely important issues
for virtual teams. Poor communication and collaboration between managers
and managers and members are the major barriers for virtual teams to achieve
the goals. Poor communication causes poor collaboration. Due to the absence
of FTF communication, misunderstandings occur easily and hinder the common
actions. Furthermore, it causes inadequate communication and poor collaboration.
By examining collaboration in greater detail, the study found that implicit
expression that is caused by absence of FTF communication might be the
major problem in collaboration. In the project, the members who were not
continuously present omitted important development and decisions and were
left behind. This results in delay or budget overrun. The study also found
that collaboration is related to conflict management and commitment. Commitments
are based on agreements about what is to be done, who is in charge and
the deadline. Through the processes of negotiating, the management of conflict
can lead to the achievement of commitment.
[Massey et al. 02] studied the effect of temporal
coordination mechanism on 35 global virtual teams with 175 members and
found that temporal coordination mechanism is associated with higher performance.
According to [McGrath 91], there are several problems
inherent in any group activities: ambiguity, conflict and scarcity of resource.
The mechanism includes three approaches to handle the problems: scheduling
(deadlines), synchronization (aligning the pace of effort within and between
members) and allocation of resources (specifying time spent on specific
tasks). It can benefit the nature of members' interaction and outcomes
by reducing the uncertainty and chaos associated with tasks of teams.
[Baker 02] compared the performance of sixty-four
virtual teams using four different collaborative technologies: text-only,
audio-only, text-video and audio-video. The result shows that there is
no significant difference between the qualities of the decisions for teams
utilizing text-only versus audio-only communication. But adding video to
audio-only communication resulted in a significant improvement in the quality
of teams' strategic decisions.
6.3 Relationship Building
TIP Theory
[McGrath 91]'s TIP (Time-Interaction-Performance)
theory offers another aspect to understand the development of relationship
in virtual teams. According to TIP theory, there are three functions that
are performed by group members: production, member support and group well-being.
Members support and group well-being are related directly to develop relationships
in the virtual teams. All functions are realized by activities that are
categorized into four models:
- Model 1: Activities related to organization's goals and objectives;
- Model 2: Activities related to solution of technical issues with regard
to how to reach the organizational goals;
- Model 3: Activities related to conflict resolution;
- Model 4: Activities related to execution of the requirement of organizational
task.
FUNCTIONS |
|
Production |
Well-being |
Member Support |
M
O
D
E
S
|
Mode 1
Inception |
Production
Demand/
Opportunity |
Interaction
Demand/
Opportunity |
Inclusion
Demand/
Opportunity |
Mode 2
Problem Solving |
Technical Problem Solving |
Role Network Definition |
Position/
Status Attainments |
Mode 3
Conflict Resolution |
Policy
Conflict Resolution |
Power/
Payoff Distribution |
Contribution/
Payoff Relationships |
Mode 4
Execution |
Performance |
Interaction |
Participation |
Figure 6: TIP structure (By McGrath, 1991, p. 154)
TIP theory suggests that most groups follow the default path for all
functions (from mode 1 to mode 4 sequentially). However, a group may use
different paths for adapting to different functions (e.g. mode 1 ==>model
2==>model 4), but TIP explains that it uses the simplest path
when the purposes, resources and circumstances allow.
TIP theory suggests that since members spend more time on goal and task
oriented activities, it is more difficult for virtual teams to engage in
developing relationships. Thus, the lack of relationship development may
result in frustrated team members.
6.3.1 Related Studies about Relationship Building
Research by [Sawyer & Guinan 98] studied 40
software development teams and found that social process skills (such as
the level of informal coordination and communication, the ability to resolve
conflict) is more important than task skills (such as use of software methodologies
and automated development tools) in project quality and team performance.
Social process skills account for more than 25 percent of variation in
software product quality.
Research by [Janz et al. 97] also studied software
development teams. They surveyed 231 IS professionals from 27 systems development
teams across 13 organizations and found that mission clarity, team collaboration
and team unity is predictive of improved work outcomes, increased job satisfaction,
satisfaction with personal growth and worker motivation.
6.4 Relationship Building
6.4.1 The Definition of Cohesion
The definition of cohesion varies by time and types of groups. [Carron
et al. 85] defined cohesion as "a dynamic process that is reflected
in the tendency for a group to collaborate and remain united in the pursuit
of its instrumental objectives and/or for the satisfaction of member affective
needs" (p245). [Chidambaram, 96] explained cohesion
as "the extent to which the group members are attracted to the group
and each other" (p148).
From those definitions, three implications can be observed:
- Cohesion changes over time in both its range and various formats throughout
the process of group forming, development, sustenance and dismission.
- Cohesion has instrumental implication. All groups are formed for specific
purpose. For example, musical groups are formed for playing music. Actors
gather together for movies.
- Cohesion has an affective implication. The need to belong is a basic
human motive. People want to join the groups that make them feels intimate.
Thus, social bonding and task unity can produce positive effects.
Models of measurements of cohesion can be divided into two parts: unidimensional
model and multidimensional model. The unidimensional model measures cohesion
in single dimension, such as [Gross & Martin 52]
[Piper et al. 83][Budman et al. 93].
The multidimensional model measures cohesion in multi-dimension, such as
[Griffith 88][Yukelson et al. 84][Carron
et al. 85][Cota et al. 95] suggested that multidimensional
models have more potential than unidimensional models to evaluate what
is known about cohesion. They also criticized the fact that most multidimensional
models have been driven empirically. Researchers set items and collected
data from individual group members. Then, sets of constructs were defined
after analysis. That might be problematic because those items were too
wide or narrow. If too wide, those variables might highly correlate with
each other. If too narrow, it might cover incomplete perspective of the
constructs.
6.4.2 Related Studies of Cohesion
[Bollen & Hoyle 90] developed a subjective
conceptual model of cohesion. The model proposed that the perceptions of
cohesion of group members are important for the members' behaviour. It
has two dimensions: sense of belonging and feelings of morale. The measurement
items of "sense of belonging" like "I feel a sense of belonging
to ____", "I feel that I am a member of the _____", "I
feel that I am a member of the ______ community".
The measurement items of "feelings of morale" like "I
am enthusiastic about _____", "I am happy to be at [live in]______".
PCS (Perceived Cohesion Scale) was developed by the conceptual model. The
model provides a different view of cohesion and was used in the groups
with big population such as citizens and college.
[Chin et al. 99] used [Bollen
& Hoyle 90]'s model and adjusted PCS to allow application to small
groups. 330 undergraduate subjects, grouped into 70 teams participated
in the experiment. Cash prizes and using the latest problem-solving information
system were used to encourage students' motivation. The result supported
the validity and reliability of PCS used within small groups.
[Carron et al. 85] realized that various definitions
of cohesion could be classified into two major groups: group integration
(GI) and individual attraction to group (ATG). GI explains "the individual's
perceptions about what the group believes about the closeness, similarity
and bonding as a whole and the degree of unification of the group field".
ATG reflects "the individual's personal motivations to remain in the
group as well as his or her personal feeling about the group". Furthermore,
Carron et al. stated that both GI and ATG could be fitted into two aspects:
task and social concern. Thus, a model that contains four dimensions of
cohesion was developed: GI-T, GI-S, ATG-T and ATG-S. GI-T (Group Integration-
Task) is GI focuses on task (i.e., collective performance, goals and objectives).
GI-S is GI focuses on social concern (ie., relationship within the group).
ATG-T is ATG focuses on task. ATG-S is ATG focuses on social concern.
[Cota et al. 95] pointed out that there are two
advantages for Carron's et al. model of cohesion. Firstly, Carron's et
al. model provides a complete view of cohesion. The task-social and individual-group
dimensions can be used in many types of groups and has been identified
by other researchers [Chang & Bordia 01]. Secondly,
The GEQ (Group Environment Questionnaire) developed by Carron et al. has
a very good explanatory ability to evaluate the issues that are important
to group functioning and performance and identified by other researchers
[Chang & Bordia 01].
[Dyce & Cornell 96] tested the model and GEQ
in 315 musicians in 84 groups. The result supports social-task distinctions
but not group-individual distinctions. [Schutz et al.
94] tested the model and GEQ in 740 high school varsity athletes to
determine the degree of factorial invariance across gender (426 males,
314 females) and across type of sport teams (64 teams). The result did
not support Carron's et al. model for gender and type of sport teams.
Against this criticism, [Carron & Brawley 00]
suggest that the reason that these studies did not support the model and
GEQ is that the varied nature of group and group cohesiveness were not
taken into consideration, such as "the need to belong" and "the
desire for interpersonal attachments" [Baumeister
& Leary 95]. They suggested that researchers should put more focus
on research questions and statistical procedures rather than the nature
of group.
6.5 Relationship Building
The measurements of performance and satisfaction in VT are diverse.
This study collected and analysed 10 studies from 1994 that provided the
measurements to evaluate the performance and satisfaction and listed in
Appendix 3.
From Appendix 3, the ways to appraise performance
can be categorized into three types: grader/ranking, discussion board/videotape,
questionnaires. Graders are engaged in scoring the outcome (e.g., group
report). For example, lecturers or experts scored the students' group assignment
[Galegher & Kraut 94]. Ranking has two sources:
individual/group ranking [Straus 96][Warkentin
et al. 97] and experts' ranking [Straus 96].
Individual/group ranking is done by each of members. In Warkentin's et
al. study, each of the subjects ranked the certainty of their preference
on a 7-point Likert scale. Experts' ranking is done by chosen experts (e.g.,
lecturers). Discussion board/videotape is used by [Straus
96] and [Benbunan-Fich et al. 01]. In Straus'
research, the data from discussion board is analysed for group process
of virtual teams. The ways of evaluating performance in questionnaires
focus on perceived quality, such as meeting quality and perceived project
quality [Galegher & Kraut 94], perception of discussion
quality [Benbunan-Fich et al. 01], perception of learning
effects [Shen et al. 01], Decision quality and perceived
level of teamwork [Ocker 02]. In addition, the questionnaires
used in testing performance are variable. This implies that it may be appropriate
to use different scales to suit different environments.
Ways of examining satisfaction are more in agreement. The data comes
from questionnaires even though the questionnaires are diverse. The two
mainstreams of satisfaction are "satisfaction with the process"
[Straus 96][Shen et al. 01][Ocker
02] and "satisfaction with the outcomes" [Galegher
& Kraut 94][Warkentin et al. 97][Ocker
02]. In addition, other measurements of satisfaction are listed, such
as fairness and solution confidence.
7 Conclusions
The contribution of this study is to provide a framework adapted from
the Powell's et al. study to examine the performance and satisfaction of
virtual teams in an on-line education environment. The advantages of this
framework are:
(1) The framework is distinct and feasible
[Pinsonneault & Caya 2005] collected 83 empirical
studies and form a framework of virtual teams listed in Appendix
1. The advantage of their framework is that it includes almost all
variables in virtual team area. But, the disadvantage is that it is almost
impossible to use their framework to engage in methodology design. Researchers
just get a big schema of virtual teams from their framework and still need
to remove a lot of redundancy to form the practical framework for each
interest area of virtual teams. Comparing to their framework, the framework
of this study is more feasible and specific to on-line learning environment.
Adequate discussion and literature review have been taken for the framework
and each variable.
The inappropriate variables have been discarded. Thus, the framework
of this study is more practical and efficient. In addition, three theories
(The Periodic Table, Media Richness and SIP) were applied on the framework
of this study. It makes it more solid and substantial.
(2) Providing social and task dimension
It is obvious that there is a strong requirement for studying the performance
and satisfaction of virtual teams along both social and task dimensions.
The framework consists of two constructs (Socio-Emotional processes and
task processes) and four concepts (communication, collaboration, relationship
building and cohesion) that affect the performance and satisfaction of
virtual teams. For considering both social and task dimension, it can have
better explanation and intact schema for the virtual teams in the on-line
learning environment.
(3) Providing the relationships between variables (Figure
3)
Except providing the social and task dimension, exploring the relationships
between variables and the influence toward performance and satisfaction
of virtual teams is important. This study also identifies the relationships
between variables in figure 3 and this could act as a framework for a future
study of virtual teams in an online education environment.
(4) Providing considerable literature to illuminate the future research
The study provided abundant literature within the virtual team area.
They can be a good guild for the future research. In addition, each variable
was discussed and clues of research methodology and instruction have been
described. For example, the instruction of satisfaction, performance and
cohesion, and the task design for virtual teams.
8 Future Direction
Further research is needed to validate the framework and figure out
the relationships between variables through case study design or field
experiment. Instruction for evaluating each variable is needed to be built.
Furthermore, a longitudinal study that traces satisfaction and performance
of virtual teams based on this framework will be valuable.
References
[Ancona & Caldwell 92] D. G. Ancona, D. F. Caldwell:
Demography and design: Predictors of new product team performance. Organization
Science, 3(3), 321-341.
[Anderson & Shane 02] F. F. Anderson, H. M.
Shane: The impact of netcentricity on virtual teams: The new performance
challenge. Team Performance Management, 8(1/2), 5-12.
[Balthazard et al. 04] P. Balthazard, R. E. Potter,
J. Warren: Expertise, extraversion and group interaction styles as performance
indicators in virtual teams. Database for advancees in information systems,
35(1), 41-64.
[Baker 02] G. Baker: The effects of synchronous
collaborative technologies on decision making: A study of virtual teams.
Information Resources Management Journal, 15(4), 79-93.
[Baumeister & Leary 95] R. F. Baumeister, M.
R. Leary: The need to belong: Desire for interpersonal attachments as a
fundamental human motivation. Psychological Bulletin, 117(3),
497-529.
[Benbunan-Fich et al. 01] R. Benbunan-Fich, S. R.
Hiltz, M. Turoff: A comparative content analysis of face-to-face vs.
ALN-mediated teamwork. Paper presented at the Proceedings of the 34th
Hawaii International Conference on System Sciences.
[Bollen & Hoyle 90] K. A. Bollen, R. H. Hoyle:
Perceived cohesion: A conceptual and empirical examination. Social Force,
69(2), 479-504.
[Bordia 97] P. Bordia: Face-to-face versus computer-mediated
communication: A synthesis of the experimental literature. The Journal
of Business Communication, 34(1), 99-120.
[Bradley et al. 03] J. Bradley, B. J. White, B.
E. Mennecke: Teams and tasks: A temporal framework for the effects of interpersonal
interventions on team performance. Small Group Research, 34(3),
353-387.
[Budman et al. 93] S. H. Budman, S. Soldz, A. Demby,
M. Davis, J. Merry: What is cohesiveness? An empirical examination. Small
Group Research, 24(2), 199-216.
[Burke & Chidambaram 96] K. Burke, L. Chidambaram:
Do mediated contexts differ in information richness? A comparison of
collocated and dispersed meetings. Paper presented at the Proceedings
of the Twenty-Ninth Hawaii International Conference on Hawaii.
[Carron et al. 85] A. V. Carron, W. N. Widmeyer,
L. R. Brawley: The development of an instrument to assess cohesion in sport
teams: The Group Environemnt Questionnaire. Journal of Sport Psychology,
7, 244-266.
[Carron & Brawley 00] A. V. Carron, L. R. Brawley:
Cohesion: conceptual and measurement issues. Small Group Research,
31(1), 89-106.
[Chidambaram 96] L. Chidambaram: Relational development
in computer-supported groups. MIS Quarterly, 20(2), 143-165.
[Chang & Bordia 01] A. Chang, P. Bordia: A
multidimensional approach to the group cohesion-group performance relationship.
Small Group Research, 32(4), 379-405.
[Chen & Lin 02] S. J. Chen, L. Lin: A project
task coordination model for team organization in concurrent engineering.
Concurrent Engineering: Research and Applications, 10(3),
187-202.
[Chin et al. 99] W. W. Chin, W. D. Salisbury, A.
W. Pearson, M.J. Stollak: Perceived cohesion in small groups: Adapting
and testing the perceived cohesion scale in a small-group setting. Small
Group Research, 30(6), 751-766.
[Clases et al. 03] C. Clases, R. Bachmann, T. Wehner:
Studying trust in virtual organizations. International Studies of Management
& Organization, 33(3), 7-27.
[Cota et al. 95] A. A. Cota, C. R. Evans, K. L.
Dion, L. Kilik, R. S. Longman: The structure of group cohesion. PSPB,
21(6), 572-580.
[Culnan & Markus 87] M. J. Culnan, M. L. Markus:
Information technologies. In F. M. Jablin, L. L. Putnam, K. H.
[Daft & Wiginton 79] R. L. Daft, J. C. Wiginton:
Language and organization. Academy of Management Review, 4(2), 179-191.
[Daft & Lengel 84] R. L. Daft, R.H. Lengel,
Information richness: A new approach to managerial behavior and organization
design. Research in Organizational Behavior, 6, 191-233.
[Daft & Lengel 86] R. L. Daft, R. H. Lengel:
Organizational information requirements, media richness and structural
design. Management Science, 32(5), 554-571.
[Daft et al. 87] R. L. Daft, R. H. Lengel, L. K.
Trevino: Message equivocality, media selection, and manager performance:
Implications for information systems. MIS Quarterly, 11(3),
355-366.
[D'Ambra et al. 98] J. D'Ambra, R. E. Rice, M.
O'Connor: Computer-mediated communication and media preference: An investigation
of the dimensionality of perceived task equivocality and media richness.
Behaviour and Information Technology, 17(3), 164-175.
[DeSanctis & Monge 99] G. DeSanctis, P. Monge:
Introduction to the special issue: Communication processes for virtual
organizations. Organization Science, 10(6), 693-703.
[Driskell & Radtke 03] J. E. Driskell, P. H.
Radtke: Virtual teams: Effects of technological mediation on team performance.
Group Dynamics:Theory, Research and Practice, 7(4), 297-323.
[Dufner et al. 02] D. K. Dufner, O. Kwon, Y. T
Park, Q. Peng, Asynchronous team support: Perceptions of the group problem
solving process when using a cybercollaboratory. Paper presented at
the Proceeding of the 35th Hawaii international conference on system sciences.
[Dyce & Cornell 96] J. A. Dyce, J. Cornell:
Factorial validity of the group environment questionnaire among musicians.
The Journal of Social Psychology, 136(2), 263-264.
[Erdem & Ozen 03] F. Erdem, F. Ozen: Cognitive
and affective dimensions of trust in developing team performance. Team
Performance Management, 9(5/6), 131-135.
[Fulford & Zhang 93] C. P. Fulford, S. Zhang:
Perceptions of interaction: The critical predictor in distance education.
The American Journal of Distance Education, 7(3), 8-21.
[Galegher & Kraut 94] J. Galegher, R. E. Kraut:
Computer-mediated communication for intellectual teamwork: An experiment
in group writing. Information System Research, 5(2), 110-138.
[Gallupe & McKeen 90] R. B. Gallupe & J.
D. McKeen: Enhancing computer-mediated communication: An experimental investigation
into the use of a group decision support system for face-to-face versus
remote meetings. Information and Management, 18(1), 1-13.
[Genuchten et al. 2005] M. V. Genuchten, D. Vogel,
A. Rutkowski, C. Saunders: Innovation in information systems education-VI
HKNET: Instilling realism into the study of emerging trends. Communications
of the Association for Information Systems, 15, 357-370.
[Green & Taber 80] S. G. Green, T. D. Taber:
The effects of three social decision schemes on decision group process.
Organizational Behavior and Human Performance, 25, 97-106.
[Griffith 88] J. Griffith: Measurement of group
cohesion in U.S. army unit. Basic and Applied Social Psychology,
9(2), 149-171.
[Gross & Martin 52] N. Gross, W. E. Martin:
On group cohesiveness. The American Journal of Sociology, 57(6),
646-564.
[Hollingshead 98] A. B. Hollingshead: Communication,
learning, and retrieval in transactive memory systems. Journal of Experimental
Social Psychology, 34(5), 423-442.
[Janz et al. 97] B. D. Janz, J. C. Wetherbe, G.
B. Davis, R. A. Noe: Reengineering the systems development process: The
link between autonomous team and business process outcomes. Journal
of Management Information Systems, 14(1).
[Jiang & Ting 00] M. Jiang, M, E. Ting: A study
of factors influencing students' perceived learning in a web-based course
environment. International Journal of Educational Telecommunications,
6(4), 317-338.
[Johansson et al. 99] C. Johansson, Y. Dittrich,
A. Juustila: Software engineering across boundaries: Student project in
distributed collaboration. IEEE Transactions on Professional Communication,
42(4), 286-296.
[Judd et al. 91] C. M. Judd, E. R. Smith, L. H.
Kidder: Research methods in social relations (6th ed.). Fort Worth:
Harcourt Brace Jovanovich.
[Kemp & Rutter 82] N. J. Kemp, D. R. Rutter:
Cuelessness and the content and style of conversation. British Journal
of Social Psychology, 21(1), 43-49.
[Kiesler 86] S. Kiesler: Thinking ahead. Harvard
Business Review, 64(1), 46-60.
[Kirkman et al. 04] B. L. Kirkman, B. Rosen, P.
E. Tesluk, C. B. Gibson: The impact of team empowerment on virtual team
performance: The moderating role of face-to-face interaction. Academy
of Management Journal, 47(2), 175-192.
[Kock & Lynn 2005] N. Kock, G. Lynn: The
E-Collaboration paradox: A study of 290 new product development teams.
Paper presented at the IRMA International Conference.
[Kraut et al. 99] R. Kraut, C. Steinfield, A. P.
Chan, B. Butler, A. Hoag: Coordination and Virtualization: The role of
electronic networks and personal relationships. Organization Science,
10(6), 722-740.
[Lea & Spears 91] M. Lea, R. Spears: Computer-mediated
communication, de-individuation and group decision-making. International
Journal of Man-Machine Studies, 34(2), 283-301.
[Li et al. 04] X. Li, J. S. Valacich, T. J. Hess:
Predicting user trust in information systems: A Comparison of competing
trust. Paper presented at the International Conference on System Sciences,
Hawaii.
[Lipnack & Stamps 00] J. Lipnack, J. Stamps:
Virtual teams (Second ed.). United States: John Wiley & Sons.
[Lott & Lott 65] A. J. Lott, B. D. Lott: Group
cohesiveness as interpersonal attraction: A review of relationships with
antecedent and consequent variables. Psychological Bulletin, 64,
259-309.
[Lurey & Raisinghani 01] J. S. Lurey, M. S.
Raisinghani: An empirical study of best practices in virtual teams. Information
and Management, 38(8), 523-544.
[Markus 94] M. L. Markus: Electronic mail as the
medium of managerial choice. Organization Science, 5(4),
502-527.
[Massey et al. 02] A. P. Massey, M. Montoya-Weiss,
Y. T. C. Hung: Synchronizing pace in asynchronous global virtual project
teams. Paper presented at the Proceedings of the 35th Hawaii International
Conference on System Sciences.
[Matveev & Nelson 04] A. V. Matveev, P. E. Nelson:
Cross cultural communication competence and multicultural team performance-perceptions
of American and Russian managers. International Journal of Cross Cultural
Management, 4(2), 253-270.
[Mayer et al. 95] R. C. Mayer, J. H. Davis, F. D.
Schoorman: An integration model of organizational trust. Academy of
Management Review, 20(3), 709-730.
[Maznevski & Chudoba 00] M. L. Maznevski, K.
M. Chudoba: Bridging space over time: Global virtual team dynamics and
effectiveness. Organization Science, 11(5), 473-492.
[McGrath 91] J. E. McGrath: Time, interaction,
and performance (TIP): A Theory of groups. Small Group Research,
22(2), 147-174.
[Montoya-Weiss et al. 01] M. M. Montoya-Weiss, A.
P. Massey, M. Song: Getting it together: Temporal coordination and conflict
management in global virtual teams. Academy of Management Journal,
44(6), 1251-1262.
[Moore 89] M. G. Moore: Three types of interaction.
American Journal of Distance Education, 3(2), 1-6.
[Morris et al. 02] S. A. Morris, T. Marshall, R.
KellyRainer: Impact of user satisfaction and trust on virtual team members.
Information Resources Management Journal, 15(2), 22-30.
[O'Connail et al. 93] B. O'Connail, S. Whittaker,
S. Wilbur: Conversations over video conferences: an evaluation of the spoken
aspects of video-mediated communication. Human-Computer Interaction,
8(4), 389-429.
[Ocker 02] R. J. Ocker: The mediating effect of
group development on satisfaction in a virtual and mixed-mode environment.
Paper presented at the Proceedings of the 35th Hawaii International Conference
on System Sciences.
[Picciano 1998] A. Picciano: Developing an asynchronous
course model at a large, urban university. Journal of Asynchronous Learning
Networks, 2(1).
[Pinsonneault & Caya 05] A. Pinsonneault, O.
Caya: Virtual teams: What we know, what we don't know. International Journal
of e-Collaboration, 1(3), 1-16.
[Piper et al. 83] W. E. Piper, M. Marrache, R. Lacroix,
A. M. Richardsen, B. D. Jones: Cohesion as a basic bond in groups. Human
Relations, 36(2), 93-108.
[Postmes & Spears 98] T. Postmes, R. Spears:
Deindividuation and antinormative behavior: A meta-analysis. Psychological
Bulletin, 123(3), 238-259.
[Powell et al. 04] A. Powell, G. Piccoli, B. Ives:
Virtual teams: A review of current literature and directions for future
research. Database for Advances in Information Systems, 35(1).
[Robey et al. 00] D. Robey, H. M. Khoo, C. Powers:
Situated learning in cross-functional virtual teams. IEEE Transactions
on Professional Communications, 43(1), 51-66.
[Roebuck et al. 04] D. B. Roebuck, S. J. Brock,
D. R. Moodie: Using a simulation to explore the challenges of communicating
in a virtual team. Business Communication Quarterly, 67(3), 359-367.
[Sarbaugh-Thompson & Feldman 98] M. Sarbaugh-Thompson,
M. S. Feldman: Electronic mail and organizational communication: Does saying
"Hi" really matter? Organization Science, 9(6), 685-698.
[Sawyer & Guinan 98] S. Sawyer, P. J. Guinan:
Software development: Processes and performance. IBM Systems Journal,
37(4), 552-568.
[Schmitz & Fulk 91] J. Schmitz, J. Fulk: Organizational
colleagues, media richness, and electronic mail: A test of the social Influence
model of technology use. Communication Research, 18(4), 487-523.
[Schutz et al. 94] R. W. Schutz, H. J. Eom, F.
L. Smoll, R. E. Smith: Examination of the factorial validity of the Group
Environment Questionnaire. Research Quarterly for Exercise and Sport,
65(3), 226-236.
[Sharda et al. 88] R. Sharda, S. H. Barr, J. C.
McDonnel: Decision support system effectiveness: A review and an empirical
test. Management Science, 34(2), 139-159.
[Shen et al. 01] J. Shen, S. R. Hiltz, K. E. Cheng,
Y. Cho, M. Bieber: Collaborative examinations for asynchronous learning
networks: evaluation results. Paper presented at the Proceedings of
the 34th Hawaii international conference on system sciences.
[Short et al. 76] J. Short, E. Williams, B. Christie:
The social psychology of telecommunications. London: Wiley.
[Siegel et al. 86] J. Siegel, V. Dubrovsky, S. Kiesler,
T. W. McGuire: Group processes in computer-mediated communication. Organizational
Behavior and Human Decision Processes, 37(2), 157-187.
[Solomon 01] C. M. Solomon: Managing virtual teams.
Workforce, 80(6), 60-64.
[Sproull & Kiesler 86]] L. Sproull, S. Kiesler:
Reducing social context cues: Electronic mail in organizational communications.
Management Science, 32(11), 427-459.
[Straus 96] S.G. Straus: Getting a clue: The effects
of communication media and information distribution on participation and
performance in computer-mediated and face-to-face groups. Small Group
Research, 27(1), 115-142.
[Straus 97] S. G. Straus: Technology, group process,
and group outcomes: Testing the connections in computer-mediated and face-to-face
groups. Human-Computer Interaction, 12, 227-266.
[Straus et al. 01] S.G Straus, J. A. Miles, L.
L. Levesque: The effects of videoconference, telephone, and face-to-face
media on interviewer and applicant judgments in employment interviews.
Journal of management, 27(3), 363-381.
[Swan 01] K. Swan: Virtual interaction: Design factors
affecting student satisfaction and perceived learning in asynchronous online
courses. Distance Education, 22(2), 306-331.
[Tan et al. 00] B. C. Y. Tan, K.-K. Wei, W. W. Huang,
G.-N. Ng: A dialogue technique to enhance electronic communication in virtual
teams. IEEE Transactions on Professional Communication, 43(2), 153-165.
[Thompson 67] J. D. Thompson: Organizations in
action. New York: McGraw Hill.
[Turoff & Rana 93] M. Turoff, A. Rana: A task
morphology for group decision support systems. In S. R. Hiltz & M.
Turoff (Eds.), The network nation: Human communication via computer.
Cambridge: M.I.T. Press.
[Valacich & Sarker 02] J. S. Valacich, S. Sarker:
Computer-mediated and face-to-face groups: Who makes riskier decisions?
Paper presented at the Proceedings of the 35th Hawaii International Conference
on System Sciences.
[Walther 92] J. B. Walther: Interpersonal effects
in computer-mediated interaction: A relational perspective. Communication
Research, 19(1), 52-90.
[Walther et al. 94] J. B. Walther, J. F. Anderson,
D. W. Park: Interpersonal effects in computer-mediated interaction: A meta-analysis
of social and antisocial communication. Communication Research, 21(4),
460-487.
[Walther 95] J. B. Walther: Relationship aspects
of computer-mediated communication: Experimental observations over time.
Organization Science, 6(2), 186-203.
[Walther 96] J. B. Walther: Computer-mediated communication:
impersonal, interpersonal, and hyperpersonal interaction. Human Communication
Research, 23(1), 3-43.
[Warkentin et al. 97] M. E. Warkentin, L. Sayeed,
R. Hightower: Virtual teams versus face-to-face teams: An exploratory study
of a web-based conference system. Decision Science, 28(4), 975-996.
[Yukelson 84] D. Yukelson, R. Weinberg, A. Jackson:
A multidimensional group cohesion instrument for intercollegiate basketball
teams. Journal of sport psychology, 6, 103-117.
[Zack 94] M. H. Zack, Electronic messaging and
communication effectiveness in an ongoing work group. Information and
Management, 26(4), 231-241.
Appendix
Appendix 1: Framework of virtual teams research
(by Pinsonneault & Caya, 2005)
Appendix 2: The diagram of "trust"
Appendix 3: The Measurement of Performance and
Satisfaction in Virtual Teams
Year |
Author |
Measurement |
Scale |
1994 |
Galegher et al. |
Performance:
* Graders
* Meeting quality
* Perceived project quality |
Developed by this study
Developed by this study |
Satisfaction:
* Perceived fairness
* Satisfaction with workgroup |
Developed by this study
Developed by this study |
1996 |
Straus |
Performance:
* Group and experts' rankings
* Group process |
Transcripts of the group discussions |
Satisfaction:
* Satisfaction with the process
* Satisfaction with the task |
Straus & McGrath (1994) and
O'Reilly & Roberts (1976) |
1997 |
Straus |
Performance:
* Productivity |
Number of nonredundant ideas, questions answered,
issues resolved |
* Satisfaction |
Reflect positive and negative reaction |
1997 |
Warkentin et al. |
Performance:
* Individual ranking
* Information exchange effectiveness |
Hightower & Sayeed (1995,1996) |
Satisfaction with group outcomes |
Chidambarum (1996 |
2001 |
Benbunan-Fich et al. |
Performance:
* Discussion record
* Group report
* Perception of discussion quality |
Gouran et al. (1978) |
2001 |
Shen et al. |
Performance
* Perception of learning effects |
Not mentioned |
Satisfaction:
* Satisfaction with the examination process |
Not mentioned |
2002 |
Dufner et al. |
Performance:
* Perception of problem solving ability |
Dufner & Kwon (1998) |
2002 |
Ocker |
Performance:
* Decision quality
* Perceived level of teamwork |
Gouran et al. (1978)
Davison (1997) |
Satisfaction:
* Solution satisfaction
* Solution confidence
* Process satisfaction |
Green & & Taber (1980)
A six-item scale
Green & & Taber (1980) |
2002 |
Valacich et al. |
Performance
* Decision outcomes (individual and group recommendation)
* Perceptual outcomes (participation and satisfaction)
* Task and group conflict |
Green & Taber (1980)
Green & Taber (1980)
Miranda & Bostrom (1993-1994) |
2002 |
Tidwell et al. |
Performance:
* Conversational effectiveness |
Canary & Spitzberg (1987) |
References for "trust"
[Clases et al. 03] C. Clases, R. Bachmann, R, T.: Wehner, Studying trust
in virtual organizations. International Studies of Management &
Organization, 33(3), 7-27.
[Erdem & Ozen 03] F. Erdem, F. Ozen: Cognitive and affective dimensions
of trust in developing team performance. Team Performance Management,
9(5/6), 131-135.
[Hoy & Tschannem-Moran 05] W. K. Hoy, M. Tschannem-Moran: The
conceptualization and measurement of faculty trust in schools: The Omnibus
T-Scale. Retrieved 8 May, 2005, from http://www.coe.ohio-state.edu/whoy/Omnibus%20T-Scale%20Paper.pdf
[Jarvenpaa & Leidner 99] S. L. Jarvenpaa, D. E. Leidner: Communication
and trust in global virtual teams. Organization Science, 10(6),
791-815.
[Li et al. 04] X. Li, J. S. Valacich, T. J. Hess: Predicting user
trust in information systems: A Comparison of competing trust. Paper
presented at the International Conference on System Sciences, Hawaii.
[Luo 02] Y. Luo: Building trust in cross-cultural collaborations: Toward
a contingency perspective. Journal of Management, 28(5), 669-694.
[Mayer et al. 95] R. C. Mayer, J. H. Davis, F. D. Schoorman: An integration
model of organizational trust. Academy of Management Review, 20(3),
709-730.
[McAllister 95] D. J. McAllister: Affect- and congnition-based trust
as foundations for interpersonal cooperation in organizations. Academy
of Management Journal, 38(1), 24-59.
[McKnight et al. 98] D. H. McKnight, L. L. Cummings, N. L. Chervany:
Initial trust formation in new organizational relationship. Academy
of Management Review, 23(3), 473-490.
[McKnight et al. 02] D. H. McKnight, V. Choudhury, C. Kacmar: Developing
and validating trust measures for E-Commerce: An integrative typology.
Information System Research, 13(3), 334-359.
[Morris et al. 02] S. A. Morris, T. Marshall, R. KellyRainer: Impact
of user satisfaction and trust on virtual team members. Information
Resources Management Journal, 15(2), 22-30.
[Pavlou 02] P. A. Pavlou: Institution-based trust in interorganizational
exchange relationships: The role of on line B2B marketplaces on trust formation.
Journal of Strategic Information Systems, 11, 215-243.
[Ridings et al. 02] C. M. Ridings, D. Gefen, B. Arinze: Some antecedents
and effects of trust in virtual communities. Journal of Strategic Information
Systems, 271-295.
[Sarker et al. 03] S. Sarker, J. S. Valacich, S. Sarker: Virtual team
trust: Instrument development and validation in an IS educational environment.
Information Resources Management Journal, 16(2), 35-56.
[Zaheer et al. 98] A. Zaheer, B. McEvily, V. Perrone: Does trust matter?
Exploring the effects of interorganizational and interpersonal trust on
performance. Organization Science, 9(2), 141-159.
|