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Articles by Topics
Topic L. - Science and Technology of Learning
Topic L.5.1 - Game Based Learning/Gaming

J.E. Agudo, M. Rico, H. Sánchez:
Design and Assessment of Adaptive Hypermedia Games for English Acquisition in Preschool
page 161 - 179
Vol.21 / Issue 2
T.-Q. Chu, A. Drogoul, A. Boucher, J.-D. Zucker:
Interactive Learning of Independent Experts' Criteria for Rescue Simulations
page 2701 - 2725
Vol.15 / Issue 13
A.Y. Chua, R.S. Balkunje:
An Exploratory Study of Game-based M-learning for Software Project Management
page 1933 - 1949
Vol.18 / Issue 14
D. Datcu, S. Lukosch, H. Lukosch:
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment
page 247 - 270
Vol.22 / Issue 12
B. Fonseca, Â. Pereira, R. Sanders, V. Barracho, U. Lapajne, M. Rus, M. Rahe, A. Mostert, T. Klein, V. Bojovic, S. Bošnjak, L. Morgado, Z. Bošnjak, J. Carvalho, I. Duarte, A. Casaramona, A. Soraci, H. Paredes, P. Martins, R. Gonçalves, P. Neves, R. Rodrigues Nunes, J. Lima, J. Varajão:
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People
page 86 - 105
Vol.18 / Issue 1
C.-M. Lorenzo, L. Lezcano, S. Sánchez-Alonso:
Language Learning in Educational Virtual Worlds
- a TAM Based Assessment
page 1615 - 1637
Vol.19 / Issue 11
M. Minović, M. Milovanović, D. Starčević:
Modelling Knowledge and Game Based Learning: Model Driven Approach
page 1241 - 1260
Vol.17 / Issue 9
N. Pellas:
Exploring Interrelationships among High School Students' Engagement Factors in Introductory Programming Courses via a 3D Multi-user Serious Game Created in Open Sim
page 1608 - 1628
Vol.20 / Issue 12
I. Perera, D. Meedeniya, C. Allison, A. Miller:
User Support for Managed Immersive Education: An Evaluation of in-World Training for OpenSim
page 1690 - 1707
Vol.20 / Issue 12
G. Petri, C. Gresse von Wangenheim:
How to Evaluate Educational Games: a Systematic Literature Review
page 992 - 1021
Vol.22 / Issue 7
S. Retalis:
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
page 2897 - 2908
Vol.14 / Issue 17
M. Rico, J.E. Agudo, H. Sánchez:
Language Learning through Handheld Gaming: a Case Study of an English Course with Engineering Students
page 1362 - 1378
Vol.21 / Issue 10
L. Vicent Safont, S. Villagrasa, D. Fonseca, E. Redondo:
Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
page 1086 - 1105
Vol.21 / Issue 8
P. Sancho, J. Torrente, B. Fernández-Manjón:
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation
page 2576 - 2598
Vol.18 / Issue 18
J. Scullion, G. Baxter, M. Stansfield:
UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World
page 1635 - 1653
Vol.21 / Issue 12
A. Slootmaker, H. Kurvers, H. Hummel, R. Koper:
Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform
page 561 - 582
Vol.20 / Issue 4
S. Ternier, R. Klemke, M. Kalz, P. van Ulzen, M. Specht:
ARLearn: Augmented Reality Meets Augmented Virtuality
page 2143 - 2164
Vol.18 / Issue 15

Mishra Deepti