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Articles by Topics
Topic L. - Science and Technology of Learning
Topic L.5 - SIMULATION/GAMES
Topic L.5.1 - Game Based Learning/Gaming

J.E. Agudo, M. Rico, H. Sánchez:
Design and Assessment of Adaptive Hypermedia Games for English Acquisition in Preschool
/jucs_22_2/design_and_assessment_of_adaptive
page 161 - 179
Vol.21 / Issue 2
T.-Q. Chu, A. Drogoul, A. Boucher, J.-D. Zucker:
Interactive Learning of Independent Experts' Criteria for Rescue Simulations
/jucs_15_13/interactive_learning_of_independent
page 2701 - 2725
Vol.15 / Issue 13
A.Y. Chua, R.S. Balkunje:
An Exploratory Study of Game-based M-learning for Software Project Management
/jucs_18_14/an_exploratory_study_of
page 1933 - 1949
Vol.18 / Issue 14
D. Datcu, S. Lukosch, H. Lukosch:
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment
/jucs_22_2/a_collaborative_game_to
page 247 - 270
Vol.22 / Issue 12
B. Fonseca, Â. Pereira, R. Sanders, V. Barracho, U. Lapajne, M. Rus, M. Rahe, A. Mostert, T. Klein, V. Bojovic, S. Bošnjak, L. Morgado, Z. Bošnjak, J. Carvalho, I. Duarte, A. Casaramona, A. Soraci, H. Paredes, P. Martins, R. Gonçalves, P. Neves, R. Rodrigues Nunes, J. Lima, J. Varajão:
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People
/jucs_18_1/player_a_european_project
page 86 - 105
Vol.18 / Issue 1
C.-M. Lorenzo, L. Lezcano, S. Sánchez-Alonso:
Language Learning in Educational Virtual Worlds
- a TAM Based Assessment
/jucs_19_11/language_learning_in_educational
page 1615 - 1637
Vol.19 / Issue 11
M. Minović, M. Milovanović, D. Starčević:
Modelling Knowledge and Game Based Learning: Model Driven Approach
/jucs_17_9/modelling_knowledge_and_game
page 1241 - 1260
Vol.17 / Issue 9
N. Pellas:
Exploring Interrelationships among High School Students' Engagement Factors in Introductory Programming Courses via a 3D Multi-user Serious Game Created in Open Sim
/jucs_20_12/exploring_interrelationships_among_high
page 1608 - 1628
Vol.20 / Issue 12
I. Perera, D. Meedeniya, C. Allison, A. Miller:
User Support for Managed Immersive Education: An Evaluation of in-World Training for OpenSim
/jucs_20_12/user_support_for_managed
page 1690 - 1707
Vol.20 / Issue 12
G. Petri, C. Gresse von Wangenheim:
How to Evaluate Educational Games: a Systematic Literature Review
/jucs_22_7/how_to_evaluate_educational
page 992 - 1021
Vol.22 / Issue 7
S. Retalis:
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
/jucs_14_17/creating_adaptive_elearning_board
page 2897 - 2908
Vol.14 / Issue 17
M. Rico, J.E. Agudo, H. Sánchez:
Language Learning through Handheld Gaming: a Case Study of an English Course with Engineering Students
/jucs_21_10/language_learning_through_handheld
page 1362 - 1378
Vol.21 / Issue 10
L. Vicent Safont, S. Villagrasa, D. Fonseca, E. Redondo:
Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
/jucs_21_8/virtual_learning_scenarios_for
page 1086 - 1105
Vol.21 / Issue 8
P. Sancho, J. Torrente, B. Fernández-Manjón:
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation
/jucs_18_18/maremonstrum_a_contribution_to
page 2576 - 2598
Vol.18 / Issue 18
J. Scullion, G. Baxter, M. Stansfield:
UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World
/jucs_21_12/unite_enhancing_students_self
page 1635 - 1653
Vol.21 / Issue 12
A. Slootmaker, H. Kurvers, H. Hummel, R. Koper:
Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform
/jucs_20_4/developing_scenario_based_serious
page 561 - 582
Vol.20 / Issue 4
S. Ternier, R. Klemke, M. Kalz, P. van Ulzen, M. Specht:
ARLearn: Augmented Reality Meets Augmented Virtuality
/jucs_18_15/ARLearn_augmented_reality_meets
page 2143 - 2164
Vol.18 / Issue 15

Editors:
Mishra Deepti