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Articles by Topics
Topic I. - Computing Methodologies
Topic I.3 - COMPUTER GRAPHICS
Topic I.3.6 - Methodology and Techniques

M. Bernard, F. Jacquenet:
Free Space Modeling for Placing Rectangles without Overlapping
/jucs_3_6/free_space_modeling_for
page 703 - 720
Vol.3 / Issue 6
A.S. García, A. Olivas, J.P. Molina, J. Martínez, P. González, D. Martínez:
An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models
/jucs_19_8/an_evaluation_of_targeting
page 1086 - 1104
Vol.19 / Issue 8
N. Gronau, C. Müller, R. Korf:
KMDL - Capturing, Analysing and Improving Knowledge-Intensive Business Processes
/jucs_11_4/kmdl_capturing_analysing_and
page 452 - 472
Vol.11 / Issue 4
A. Janiak, W. Janiak, M. Lichtenstein:
Tabu Search on GPU
/jucs_14_14/tabu_search_on_gpu
page 2416 - 2427
Vol.14 / Issue 14
R. Rieder, M.S. Pinho, A.B. Raposo:
A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments
/jucs_17_2/a_petri_nets_based
page 243 - 260
Vol.17 / Issue 2
D.K. Urribarri, S.M. Castro, S.R. Martig:
Gyrolayout: A Hyperbolic Level-of-Detail Tree Layout
/jucs_19_1/gyrolayout_a_hyperbolic_level
page 132 - 156
Vol.19 / Issue 1