Agile Retrospective Games for Different Team Development Phases
Miloš Jovanović (University of Novi Sad and University of the Balearic Islands, Spain, Serbia)
Antoni-Lluís Mesquida (University of the Balearic Islands, Spain)
Nikola Radaković (University of Novi Sad, Serbia)
Antonia Mas (University of the Balearic Islands, Spain)
Abstract: Retrospectives in Agile software development can be used for improving processes among other issues that could affect the final product quality or the working environment. Games used in retrospective meetings influence positively the project team behaviour. In this research, games from Agile retrospectives are gathered from various sources and a new classification of games is created based on the four stage group development model proposed by Tuckman. Suitable games to be used in Forming, Storming, Norming and Performing phases are presented. The results obtained in this research can help practitioners to choose the appropriate activities for process improvement and other technical or human related factors arising in the team, depending on the development stage at which their team currently is.
Keywords: agile retrospective, agile software development, games, process improvement
Categories: D.2.8, D.2.9